{"author_name":"Korso","cat":"LD #33","comments":[],"epoch":1440280800,"likes":2,"metadata":{"p_key":"14901","p_author":"Korso","p_authorkey":"55188","p_urlkey":"50169","p_title":"This gonna be a long night","p_cat":"LD #33","p_event":"LD33","p_time":"1440280800","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"55188","us_name":"Korso","us_username":"\/author\/korso\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>So all the assets are drawn (unless I have extra time to animate more characters), so I&#8217;m implementing monster visibility. They can detect you if you cross from above\/below\/left\/right, unless you hide behind a box (or a hole). For testing purposes, monsters turn blue \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_visibility.gif\"><img class=\"alignnone size-full wp-image-484067\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_visibility.gif\" alt=\"ld33_visibility\" width=\"511\" height=\"613\" \/><\/a><\/p>","time":"August 22nd, 2015 5:00 pm","title":"This gonna be a long night"}