Function complete!!

The game is mechanically done!! Including the boss battle I procrastinated on so much! The combat is done, the conversation is done, the maze is done, the items are done - it's a full playable game! Which means I can go to bed before 3am tonight! Of course, I'm far from actually done!

Polishing

  • Story - right now, the game doesn't have any context! What's keeping you respawning? And what's going on at all, anyway? First on the list of polishes is adding in that info. Just a brief summary of "Hey, you're Theseus, there's this whole big deal with King Minos of Crete and the Minotaur and all that" and then "Because you're an Athenian prince, Athena herself has blessed you and you won't die here"
  • Models/animations - Robot Kyle is doing his best, but he's not the best choice for Princess Ariadne. Once I have a proper model with an idle animation in for him - and ideally one for Theseus too, even if it's a 1st-person game. I'd also like a generic guard to stick next to the Labyrinth entrance to give a bit more exposition - basically just "We're giving you a candle, when it goes out the Minotaur will get you lol"
  • Audio - music and SFX will really add to the atmosphere. At the very least, BGM, and the Minotaur has to roar threateningly
  • Materials - I'm not sure if I should rank this above audio or not. Do I want an ugly game that has sound, or a mediocre-looking one that's silent? In a perfect world I'd have them both, but I want to make sure I at least have one. Anyway, decent textures on the walls and floor, plus adding in ceilings and lighting, will make just such a big difference
  • Menus - right now the main menu and the win screen are both just blank white screens with some plain black text on them, which is bad! I'd like them to look nice! And it would also be nice if I could add some extra stuff, like showing the player how many times they died on the win screen and putting credits on the main screen
  • Custom shaders and VFX - I genuinely love working with shader graph, and it's been a while since I've been able to make a shader. Plus, I've been dying to try out the VFX graph since I found out it was a thing. I highly highly doubt I'll have enough time for this, but at the very least I have to add at least one particle effect. I can't remember the last time I made a game without one!