Second progress update

The game is called “Minotaur and the Theseus”. You are the Minotaur, and Theseus is coming to find you and kill you. He’s faster than you, but you know the labyrinth intimately and can outwit him. If you can evade him until his candle burns down, then the tables turn and you have the upper hand.

Currently have the labyrinth, player sprite and movement implemented. I’ve now added the key elements of Theseus’s (carrying a torch/candle to illuminate the Labyrinth) and the ability for the player to move walls around (which took far longer than it should have done due to me making the collision-detection unnecessarily confusing).

At the moment, Theseus just walks randomly. The next job is to allow him to see/hear the player (already have some of the infrastructure in place for this) and some rudimentary AI for hunting.

progress2