Card-based roguelike with unlocking new heroes, what do you think?

This time we decided to deep dive into cards and roguelikes with a game about communications :) I mean that we don’t want to hurt an enemy :) Of course, you can if you want. You even can play like a bully. But if not a big fan of bullying you can demonstrate your communications skills and talk the enemy out of blocking your way :)

We've added 3 heroes. Each successful run unlocks the next one. What do you think about this kind of progression during the game? Please let me know in the comments.

Made with Defold game engine. Inspired by Social Emotional Learning curriculum. Follow https://twitter.com/EducationRewire

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