{"author_link":"\/users\/gamescodedogs","author_name":"gamescodedogs","author_uid":"gamescodedogs","comments":[],"epoch":1601928033,"event":"LD47","format":"md","ldjam_node_id":227074,"likes":5,"metadata":{"p_key":"149469","p_author":"gamescodedogs","p_authorkey":"1010863","p_urlkey":"365945","p_title":"The biggest mistake turned into a feature :)","p_cat":"LDJam ","p_event":"LD47","p_time":"1601928033","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1010863","us_name":"gamescodedogs","us_username":"gamescodedogs","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":10863,"body":"This time we decided to deep dive into cards and roguelikes with a game about communications :) I mean that we don\u2019t want to hurt an enemy :) Of course, you can if you want. You even can play like a bully. But if not a big fan of bullying you can demonstrate your communications skills and talk the enemy out of blocking your way :)\n\nAt the end of the 3rd day, we've found that we always add a new card after playing one. What a shame but now looks like the game is playing okay with this \"feature\" :)\n\nMade with Defold game engine. Inspired by Social Emotional Learning curriculum. Follow https:\/\/twitter.com\/EducationRewire\n\n![2020-10-05 22.54.59.jpg](\/\/\/raw\/f6a\/2\/z\/37149.jpg)","comments":0,"created":"2020-10-05T19:54:01Z","files":[],"files-timestamp":0,"id":227074,"love":5,"love-timestamp":"2020-10-05T20:29:57Z","meta":[],"modified":"2020-10-05T20:29:57Z","name":"The biggest mistake turned into a feature :)","node-timestamp":"2020-10-05T20:00:33Z","parent":219823,"parents":[1,5,9,212256,219823],"path":"\/events\/ludum-dare\/47\/joltalk-a-communication-adventure\/the-biggest-mistake-turned-into-a-feature","published":"2020-10-05T20:00:33Z","scope":"public","slug":"the-biggest-mistake-turned-into-a-feature","subsubtype":"","subtype":"","type":"post","version":679387},"node_metadata":{"n_key":"227074","n_urlkey":"365945","n_parent":"219823","n_path":"\/events\/ludum-dare\/47\/joltalk-a-communication-adventure\/the-biggest-mistake-turned-into-a-feature","n_slug":"the-biggest-mistake-turned-into-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10863","n_created":"1601927641","n_modified":"1601929797","n_version":"679387","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/joltalk-a-communication-adventure\/the-biggest-mistake-turned-into-a-feature","text":"This time we decided to deep dive into cards and roguelikes with a game about communications :) I mean that we don\u2019t want to hurt an enemy :) Of course, you can if you want. You even can play like a bully. But if not a big fan of bullying you can demonstrate your communications skills and talk the enemy out of blocking your way :)\n\nAt the end of the 3rd day, we've found that we always add a new card after playing one. What a shame but now looks like the game is playing okay with this \"feature\" :)\n\nMade with Defold game engine. Inspired by Social Emotional Learning curriculum. Follow https:\/\/twitter.com\/EducationRewire\n\n![2020-10-05 22.54.59.jpg](\/\/\/raw\/f6a\/2\/z\/37149.jpg)","title":"The biggest mistake turned into a feature :)","wayback_source":[]}