{"author_link":"\/users\/callum-craig","author_name":"Callum Craig","author_uid":"callum-craig","comments":[],"epoch":1601929841,"event":"LD47","format":"md","ldjam_node_id":227166,"likes":3,"metadata":{"p_key":"149489","p_author":"Callum Craig","p_authorkey":"1214806","p_urlkey":"365968","p_title":"Random Environment Details","p_cat":"LDJam ","p_event":"LD47","p_time":"1601929841","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1214806","us_name":"Callum Craig","us_username":"callum-craig","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":214806,"body":"In making *Last Train Home* we developed a system for random environmental details which randomly selected an advert, poster, or sticker from a collection onto a preassigned location, allowing for the environment to look a little different each time! \n\nThis had the added benefit of not only ensuring that every playthrough gives the player something new to look at - which works well since the game is only a short, high-score based game, but also effectively managing team-member downtime. With team-members being able to contribute to the library of environmental detail assets when they weren\u2019t busy with anything else!\n\n![ss1.png](\/\/\/raw\/617\/43\/z\/372ff.png)\n\n![ss2.png](\/\/\/raw\/617\/43\/z\/37315.png)\n\n![ss3.png](\/\/\/raw\/617\/43\/z\/37350.png)","comments":0,"created":"2020-10-05T20:25:44Z","files":[],"files-timestamp":0,"id":227166,"love":3,"love-timestamp":"2020-10-05T21:19:06Z","meta":[],"modified":"2020-10-05T21:19:06Z","name":"Random Environment Details","node-timestamp":"2020-10-05T20:30:41Z","parent":214800,"parents":[1,5,9,212256,214800],"path":"\/events\/ludum-dare\/47\/last-train-home\/random-environment-details","published":"2020-10-05T20:30:41Z","scope":"public","slug":"random-environment-details","subsubtype":"","subtype":"","type":"post","version":680154},"node_metadata":{"n_key":"227166","n_urlkey":"365968","n_parent":"214800","n_path":"\/events\/ludum-dare\/47\/last-train-home\/random-environment-details","n_slug":"random-environment-details","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"214806","n_created":"1601929544","n_modified":"1601932746","n_version":"680154","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/last-train-home\/random-environment-details","text":"In making *Last Train Home* we developed a system for random environmental details which randomly selected an advert, poster, or sticker from a collection onto a preassigned location, allowing for the environment to look a little different each time! \n\nThis had the added benefit of not only ensuring that every playthrough gives the player something new to look at - which works well since the game is only a short, high-score based game, but also effectively managing team-member downtime. With team-members being able to contribute to the library of environmental detail assets when they weren\u2019t busy with anything else!\n\n![ss1.png](\/\/\/raw\/617\/43\/z\/372ff.png)\n\n![ss2.png](\/\/\/raw\/617\/43\/z\/37315.png)\n\n![ss3.png](\/\/\/raw\/617\/43\/z\/37350.png)","title":"Random Environment Details","wayback_source":[]}