{"author_name":"CharlesK","cat":"LD #33","comments":[],"epoch":1440275760,"likes":0,"metadata":{"p_key":"14972","p_author":"CharlesK","p_authorkey":"41345","p_urlkey":"50240","p_title":"Join My Webring!","p_cat":"LD #33","p_event":"LD33","p_time":"1440275760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"41345","us_name":"CharlesK","us_username":"charlesk","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>&#8220;Tribute&#8221; is coming along. Assets are getting into the game as they arrive. Unfortunately, this pass will not permit much polish. The action-group scroll menus are working and looking nice. Add a few helmets and skulls, and game is starting to look like a website from 1998. Maybe we could revive the old webrings?<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_2.png\"><img class=\"size-medium wp-image-483552 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_2-300x233.png\" alt=\"ld-33_screen_proto_2\" width=\"300\" height=\"233\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_2-300x233.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_2-550x427.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_2.png 900w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>In &#8220;Tribute&#8221;, Players get 2 actions a turn (month). These actions are selected from the action scrolls along the bottom of the screen. There are plenty of options. And with these, I&#8217;ve discovered some interesting scenarios.<\/p>\n <p>Each region displays its food and wealth. But you might see a bug here &#8212; the RNG has the Farmland producing 3 Food, while the Swamp produces 6. That needs fixing.<\/p>\n <p>Also, I still need to consider how to display a region&#8217;s terror level (if at all). There are also additional icons for the Player&#8217;s monster, the Player&#8217;s monster&#8217;s lair, traveling NPCs, armies, etc.<\/p>\n <p>And to keep things simple, I&#8217;m doing this in HTML, CSS, and vanilla JavaScript.<\/p>\n <p>&nbsp;<\/p>\n <p>I did get a few hours of much needed sleep. But my schedule is off now.<\/p>\n <p>The first 6 hours of design took 7.5 hours.<\/p>\n <p>The scheduled 12 hours of asset creation is still in progress and is currently at 13+ hours.<\/p>\n <p>The 24 hours of programming and 6 hours of cleanup will require a review. There&#8217;s about 28 hours left, so I&#8217;m still confident that this can be done.<\/p>\n <p>&nbsp;<\/p>\n <p>Good Luck Everyone,<br \/>\n Charles K.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 22nd, 2015 3:36 pm","title":"Join My Webring!"}