{"author_link":"\/users\/honey","author_name":"honey","author_uid":"honey","comments":[],"epoch":1601942568,"event":"LD47","format":"md","ldjam_node_id":228240,"likes":1,"metadata":{"p_key":"149822","p_author":"honey","p_authorkey":"1080533","p_urlkey":"366317","p_title":"Unity tilemap and composite colliders problem!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601942568","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1080533","us_name":"honey","us_username":"honey","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":5,"author":80533,"body":"When doing my game, I could not get boundary colliders work properly. All the movement is transform.Translate, collisions are tested using raycast 2d. Rock boundaries are in tilemap and have tilemap collider 2d and composite collider 2d on them. Whenever I test for hit, it always hits boundaries, even when raycast is within the area with no actual colliders. How can I make this work? What's the workaround or solution?\n\nThanks for any input!\n\n![cover.png](\/\/\/raw\/59a\/31\/z\/3897b.png)\n\nYou can try the game here: https:\/\/ldjam.com\/events\/ludum-dare\/47\/lassoem-up","comments":2,"comments-timestamp":"2020-10-06T00:20:26Z","created":"2020-10-05T23:59:13Z","files":[],"files-timestamp":0,"id":228240,"love":1,"love-timestamp":"2020-10-06T00:10:28Z","meta":[],"modified":"2020-10-06T00:20:26Z","name":"Unity tilemap and composite colliders problem!","node-timestamp":"2020-10-06T00:02:48Z","parent":220165,"parents":[1,5,9,212256,220165],"path":"\/events\/ludum-dare\/47\/lassoem-up\/unity-tilemap-and-composite-colliders-problem","published":"2020-10-06T00:02:48Z","scope":"public","slug":"unity-tilemap-and-composite-colliders-problem","subsubtype":"","subtype":"","type":"post","version":690642},"node_metadata":{"n_key":"228240","n_urlkey":"366317","n_parent":"220165","n_path":"\/events\/ludum-dare\/47\/lassoem-up\/unity-tilemap-and-composite-colliders-problem","n_slug":"unity-tilemap-and-composite-coll","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"80533","n_created":"1601942353","n_modified":"1601943626","n_version":"690642","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/lassoem-up\/unity-tilemap-and-composite-colliders-problem","text":"When doing my game, I could not get boundary colliders work properly. All the movement is transform.Translate, collisions are tested using raycast 2d. Rock boundaries are in tilemap and have tilemap collider 2d and composite collider 2d on them. Whenever I test for hit, it always hits boundaries, even when raycast is within the area with no actual colliders. How can I make this work? What's the workaround or solution?\n\nThanks for any input!\n\n![cover.png](\/\/\/raw\/59a\/31\/z\/3897b.png)\n\nYou can try the game here: https:\/\/ldjam.com\/events\/ludum-dare\/47\/lassoem-up","title":"Unity tilemap and composite colliders problem!","wayback_source":[]}