{"author_link":"\/users\/caladrius","author_name":"Caladrius","author_uid":"caladrius","comments":[],"epoch":1601985042,"event":"LD47","format":"md","ldjam_node_id":228839,"likes":1,"metadata":{"p_key":"150064","p_author":"Caladrius","p_authorkey":"1191664","p_urlkey":"366563","p_title":"Cleaning up Hubert! Last Train Home bugfix changelog 1","p_cat":"LDJam ","p_event":"LD47","p_time":"1601985042","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1191664","us_name":"Caladrius","us_username":"caladrius","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":6,"author":191664,"body":"![LastTrainHome.png](\/\/\/raw\/0bc\/e2\/z\/38f54.png)\n- A score of 400 was combining the 400\/500 score title. This is now corrected\n- Previously a score of 1000 was completely impossible due to the \"Seconds to door\" timer continuing to count during the endgame. Max score is now completely achievable!\n- Some props were spawning inside chairs. This has been corrected.\n![Luggage.png](\/\/\/raw\/0bc\/e2\/z\/38f4d.png)\n- NPC chatter continued to play in the end screen. This was not intended behaviour and has been fixed\n- A few object UVs were very messy and the correct Albedo\/Metallic settings weren't set, so we had shiny bags and matte bottles. These have all been cleaned up and look much better now\n![Textures.png](\/\/\/raw\/0bc\/e2\/z\/38f49.png)","comments":0,"created":"2020-10-06T11:45:25Z","files":[],"files-timestamp":0,"id":228839,"love":1,"love-timestamp":"2020-10-06T11:53:12Z","meta":[],"modified":"2020-10-06T11:53:12Z","name":"Cleaning up Hubert! Last Train Home bugfix changelog 1","node-timestamp":"2020-10-06T11:50:42Z","parent":214800,"parents":[1,5,9,212256,214800],"path":"\/events\/ludum-dare\/47\/last-train-home\/cleaning-up-hubert-last-train-home-bugfix-changelog-1","published":"2020-10-06T11:50:42Z","scope":"public","slug":"cleaning-up-hubert-last-train-home-bugfix-changelog-1","subsubtype":"","subtype":"","type":"post","version":693958},"node_metadata":{"n_key":"228839","n_urlkey":"366563","n_parent":"214800","n_path":"\/events\/ludum-dare\/47\/last-train-home\/cleaning-up-hubert-last-train-home-bugfix-changelog-1","n_slug":"cleaning-up-hubert-last-train-ho","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"191664","n_created":"1601984725","n_modified":"1601985192","n_version":"693958","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/last-train-home\/cleaning-up-hubert-last-train-home-bugfix-changelog-1","text":"![LastTrainHome.png](\/\/\/raw\/0bc\/e2\/z\/38f54.png)\n- A score of 400 was combining the 400\/500 score title. This is now corrected\n- Previously a score of 1000 was completely impossible due to the \"Seconds to door\" timer continuing to count during the endgame. Max score is now completely achievable!\n- Some props were spawning inside chairs. This has been corrected.\n![Luggage.png](\/\/\/raw\/0bc\/e2\/z\/38f4d.png)\n- NPC chatter continued to play in the end screen. This was not intended behaviour and has been fixed\n- A few object UVs were very messy and the correct Albedo\/Metallic settings weren't set, so we had shiny bags and matte bottles. These have all been cleaned up and look much better now\n![Textures.png](\/\/\/raw\/0bc\/e2\/z\/38f49.png)","title":"Cleaning up Hubert! Last Train Home bugfix changelog 1","wayback_source":[]}