{"author_link":"\/users\/oneiromancer","author_name":"oneiromancer","author_uid":"oneiromancer","comments":[],"epoch":1602018536,"event":"LD47","format":"md","ldjam_node_id":229341,"likes":2,"metadata":{"p_key":"150292","p_author":"oneiromancer","p_authorkey":"1211993","p_urlkey":"366797","p_title":"How did you handle sounds in your game?","p_cat":"LDJam ","p_event":"LD47","p_time":"1602018536","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1211993","us_name":"oneiromancer","us_username":"oneiromancer","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":211993,"body":"For me, doing sounds in jam submissions were an issue for a long time. I made do with some guitar melody here, some BFXR generated sounds there, but I never really put much effort into it. \n\nThat changed when I watched a certain streamer record all the game sounds with his mouth for his LD submission. Suddenly sound design became an exciting topic that I wanted to puzzle out, same as art or level design. And gradually, one jam after another, I became fond of it.\n\nAnd for this jam, in addition to all the sounds I recorded using various things in my room, I also managed to write an actual, although quite short, song. Check out my game here: https:\/\/ldjam.com\/events\/ludum-dare\/47\/skycrawler . \n\n(Yes, this is secretely a promotion post.)\n\n### So, how did you do your sound design?\nDid you have a dedicated musician? Did you get various tableware from your kitchen to smack it until it makes a pretty sound? Or maybe you went cyberpunk and used those fancy sound generators?\n\n\n_A little picture to grab attention. I call it \"Ascending to your doom\"._\n![promo3.gif](\/\/\/raw\/91c\/33\/z\/393aa.gif)","comments":4,"comments-timestamp":"2020-10-06T21:29:29Z","created":"2020-10-06T20:40:59Z","files":[],"files-timestamp":0,"id":229341,"love":2,"love-timestamp":"2020-10-06T21:16:17Z","meta":[],"modified":"2020-10-06T21:29:29Z","name":"How did you handle sounds in your game?","node-timestamp":"2020-10-06T21:08:56Z","parent":222263,"parents":[1,5,9,212256,222263],"path":"\/events\/ludum-dare\/47\/skycrawler\/how-did-you-handle-sounds-in-your-game","published":"2020-10-06T21:08:56Z","scope":"public","slug":"how-did-you-handle-sounds-in-your-game","subsubtype":"","subtype":"","type":"post","version":696582},"node_metadata":{"n_key":"229341","n_urlkey":"366797","n_parent":"222263","n_path":"\/events\/ludum-dare\/47\/skycrawler\/how-did-you-handle-sounds-in-your-game","n_slug":"how-did-you-handle-sounds-in-you","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"211993","n_created":"1602016859","n_modified":"1602019769","n_version":"696582","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/skycrawler\/how-did-you-handle-sounds-in-your-game","text":"For me, doing sounds in jam submissions were an issue for a long time. I made do with some guitar melody here, some BFXR generated sounds there, but I never really put much effort into it. \n\nThat changed when I watched a certain streamer record all the game sounds with his mouth for his LD submission. Suddenly sound design became an exciting topic that I wanted to puzzle out, same as art or level design. And gradually, one jam after another, I became fond of it.\n\nAnd for this jam, in addition to all the sounds I recorded using various things in my room, I also managed to write an actual, although quite short, song. Check out my game here: https:\/\/ldjam.com\/events\/ludum-dare\/47\/skycrawler . \n\n(Yes, this is secretely a promotion post.)\n\n### So, how did you do your sound design?\nDid you have a dedicated musician? Did you get various tableware from your kitchen to smack it until it makes a pretty sound? Or maybe you went cyberpunk and used those fancy sound generators?\n\n\n_A little picture to grab attention. I call it \"Ascending to your doom\"._\n![promo3.gif](\/\/\/raw\/91c\/33\/z\/393aa.gif)","title":"How did you handle sounds in your game?","wayback_source":[]}