{"author_link":"\/users\/aevek","author_name":"aevek","author_uid":"aevek","comments":[],"epoch":1602050596,"event":"LD47","format":"md","ldjam_node_id":229598,"likes":13,"metadata":{"p_key":"150449","p_author":"aevek","p_authorkey":"1011789","p_urlkey":"366954","p_title":"The moment I found my favorite part of our game","p_cat":"LDJam ","p_event":"LD47","p_time":"1602050596","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1011789","us_name":"aevek","us_username":"aevek","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":10,"author":11789,"body":"I was playing around Sunday morning with our initial testing version with some of the assets that our artist had just sent over (I dont even think I'd got colliders set up properly on it yet) and tried this.\n![Semi_Swoop_Old_Drift_LowRes.gif](\/\/\/raw\/d0e\/2\/z\/395af.gif)\n\nThat pretty much showed me the way for the rest of the controller tweaking and the level designer had some fun with it, so heres how it looks in the jam build!\n![Semi_Swoop_Drift_LowRes.gif](\/\/\/raw\/d0e\/2\/z\/395ae.gif)\n\nIf you want to try it out for yourself its [here](https:\/\/ldjam.com\/events\/ludum-dare\/47\/divine-drifter)\n\nDid you guys have a moment when your game clicked into place? ","comments":3,"comments-timestamp":"2020-10-07T07:12:28Z","created":"2020-10-07T05:56:55Z","files":[],"files-timestamp":0,"id":229598,"love":13,"love-timestamp":"2020-10-07T13:57:47Z","meta":[],"modified":"2020-10-07T13:57:47Z","name":"The moment I found my favorite part of our game","node-timestamp":"2020-10-07T06:08:18Z","parent":222715,"parents":[1,5,9,212256,222715],"path":"\/events\/ludum-dare\/47\/divine-drifter\/the-moment-i-found-my-favorite-part-of-our-game","published":"2020-10-07T06:03:16Z","scope":"public","slug":"the-moment-i-found-my-favorite-part-of-our-game","subsubtype":"","subtype":"","type":"post","version":697756},"node_metadata":{"n_key":"229598","n_urlkey":"366954","n_parent":"222715","n_path":"\/events\/ludum-dare\/47\/divine-drifter\/the-moment-i-found-my-favorite-part-of-our-game","n_slug":"the-moment-i-found-my-favorite-p","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11789","n_created":"1602050215","n_modified":"1602079067","n_version":"697756","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/divine-drifter\/the-moment-i-found-my-favorite-part-of-our-game","text":"I was playing around Sunday morning with our initial testing version with some of the assets that our artist had just sent over (I dont even think I'd got colliders set up properly on it yet) and tried this.\n![Semi_Swoop_Old_Drift_LowRes.gif](\/\/\/raw\/d0e\/2\/z\/395af.gif)\n\nThat pretty much showed me the way for the rest of the controller tweaking and the level designer had some fun with it, so heres how it looks in the jam build!\n![Semi_Swoop_Drift_LowRes.gif](\/\/\/raw\/d0e\/2\/z\/395ae.gif)\n\nIf you want to try it out for yourself its [here](https:\/\/ldjam.com\/events\/ludum-dare\/47\/divine-drifter)\n\nDid you guys have a moment when your game clicked into place? ","title":"The moment I found my favorite part of our game","wayback_source":[]}