{"author_link":"\/users\/greebs","author_name":"Greebs","author_uid":"greebs","comments":[],"epoch":1602202593,"event":"LD47","format":"md","ldjam_node_id":229842,"likes":4,"metadata":{"p_key":"150601","p_author":"Greebs","p_authorkey":"1191884","p_urlkey":"367106","p_title":"If You Get it, You Don't Get It. If You Don't, Then You Got It.","p_cat":"LDJam ","p_event":"LD47","p_time":"1602202593","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1191884","us_name":"Greebs","us_username":"greebs","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":191884,"body":"![title.png](\/\/\/raw\/c8d\/e2\/z\/39c01.png)\nI chose to use LD47 to create a miniature workflow and test something I have wanted to do for a long time: \nMake a *Post-It* note version of a published game. \n\nHere is the Game Page: https:\/\/ldjam.com\/events\/ludum-dare\/47\/the-convolution\n\nThe Itch Page: https:\/\/greebles.itch.io\/the-convolution\n\nEssentially, could I reduce a whole big, complex thing into a tiny, single screen square of space and make it mimic the ___________ (experience, theme, mechanic, gimmick, etc.) and would someone \"get\" the thing? ![LouW.gif](\/\/\/raw\/c8d\/e2\/z\/39c08.gif)\n\nSo, the theme pops up... and CRAP. Games exist inside loops EVERYWHERE. They exist for narrative reasons, as game features\/mechanics, as meta-commentary, and sometimes, for no apparent reason at all. At least I had a lot of games to choose from!\n\nThe one I go with?\nThe W - - - - - -. It checks off all the things I like. I get to use clever wordplay to describe how I view the original game AND it is a synonym for loop? Heck yes. (Yes, I ONLY one thing, cringing wordplay.) Bonus, this one is technically... a parody.\n![Convoluted Space.png](\/\/\/raw\/c8d\/e2\/z\/39c0a.png)\n(The cute little play space. Complete with OVER 12^ puzzles to solve and at least^^ 4 audio logs) \n \nDid it work? Did you play thru it enough times (3rd time) to get the Guy Fieri Audio log? Does any of it matter because I specifically chose a game that obfuscates what it is? What is \"obfuscates\" and why do I like pronouncing it the same as Socrates?\n\nWas this a clever thing? NO. It is actually a little bit lazy. I LIKE LAZY, SOMETIMES. \nIs it in the spirit of the Jam? In the end, not quite, and I won't experiment this way here again... but it was exactly what I needed to try out moving forward for personal work when I can't give the project the real time it deserves; it's a tiny place for a piece to exist without fading away completely... until I can pick it up again. And it gets to exist as a piece of work itself. So I got what I wanted out of it this time. I hope you do to. That, and... even if your game idea is BIG\/GRAND\/AWESOMELY-HUGE\/MAMMOTH\/GARGANTUAN\/EPIC\/JUST KINDA LONG... you can start incredibly small and test if the idea shines thru.\n\nAlso, side note, comments are appreciated, but, in the spirit of the game's source inspiration, I must block you. It's the rules.\n![Lou.gif](\/\/\/raw\/c8d\/e2\/z\/39c09.gif)\n\n\n^12 When you count each panel puzzle, the activation puzzle, all the environment puzzles, and the environment activator\n^^Only 2 Audio logs per loop. No perspective is too obfuscatesitated. ","comments":0,"created":"2020-10-07T15:52:34Z","files":[],"files-timestamp":0,"id":229842,"love":4,"love-timestamp":"2020-10-09T08:44:25Z","meta":[],"modified":"2020-10-09T08:44:25Z","name":"If You Get it, You Don't Get It. If You Don't, Then You Got It.","node-timestamp":"2020-10-09T00:16:33Z","parent":218792,"parents":[1,5,9,212256,218792],"path":"\/events\/ludum-dare\/47\/the-convolution\/if-you-get-it-you-dont-get-it-if-you-dont-then-you-got-it","published":"2020-10-09T00:16:33Z","scope":"public","slug":"if-you-get-it-you-dont-get-it-if-you-dont-then-you-got-it","subsubtype":"","subtype":"","type":"post","version":701564},"node_metadata":{"n_key":"229842","n_urlkey":"367106","n_parent":"218792","n_path":"\/events\/ludum-dare\/47\/the-convolution\/if-you-get-it-you-dont-get-it-if-you-dont-then-you-got-it","n_slug":"if-you-get-it-you-dont-get-it-if","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"191884","n_created":"1602085954","n_modified":"1602233065","n_version":"701564","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/the-convolution\/if-you-get-it-you-dont-get-it-if-you-dont-then-you-got-it","text":"![title.png](\/\/\/raw\/c8d\/e2\/z\/39c01.png)\nI chose to use LD47 to create a miniature workflow and test something I have wanted to do for a long time: \nMake a *Post-It* note version of a published game. \n\nHere is the Game Page: https:\/\/ldjam.com\/events\/ludum-dare\/47\/the-convolution\n\nThe Itch Page: https:\/\/greebles.itch.io\/the-convolution\n\nEssentially, could I reduce a whole big, complex thing into a tiny, single screen square of space and make it mimic the ___________ (experience, theme, mechanic, gimmick, etc.) and would someone \"get\" the thing? ![LouW.gif](\/\/\/raw\/c8d\/e2\/z\/39c08.gif)\n\nSo, the theme pops up... and CRAP. Games exist inside loops EVERYWHERE. They exist for narrative reasons, as game features\/mechanics, as meta-commentary, and sometimes, for no apparent reason at all. At least I had a lot of games to choose from!\n\nThe one I go with?\nThe W - - - - - -. It checks off all the things I like. I get to use clever wordplay to describe how I view the original game AND it is a synonym for loop? Heck yes. (Yes, I ONLY one thing, cringing wordplay.) Bonus, this one is technically... a parody.\n![Convoluted Space.png](\/\/\/raw\/c8d\/e2\/z\/39c0a.png)\n(The cute little play space. Complete with OVER 12^ puzzles to solve and at least^^ 4 audio logs) \n \nDid it work? Did you play thru it enough times (3rd time) to get the Guy Fieri Audio log? Does any of it matter because I specifically chose a game that obfuscates what it is? What is \"obfuscates\" and why do I like pronouncing it the same as Socrates?\n\nWas this a clever thing? NO. It is actually a little bit lazy. I LIKE LAZY, SOMETIMES. \nIs it in the spirit of the Jam? In the end, not quite, and I won't experiment this way here again... but it was exactly what I needed to try out moving forward for personal work when I can't give the project the real time it deserves; it's a tiny place for a piece to exist without fading away completely... until I can pick it up again. And it gets to exist as a piece of work itself. So I got what I wanted out of it this time. I hope you do to. That, and... even if your game idea is BIG\/GRAND\/AWESOMELY-HUGE\/MAMMOTH\/GARGANTUAN\/EPIC\/JUST KINDA LONG... you can start incredibly small and test if the idea shines thru.\n\nAlso, side note, comments are appreciated, but, in the spirit of the game's source inspiration, I must block you. It's the rules.\n![Lou.gif](\/\/\/raw\/c8d\/e2\/z\/39c09.gif)\n\n\n^12 When you count each panel puzzle, the activation puzzle, all the environment puzzles, and the environment activator\n^^Only 2 Audio logs per loop. No perspective is too obfuscatesitated. ","title":"If You Get it, You Don't Get It. If You Don't, Then You Got It.","wayback_source":[]}