It ain't easy being a plant

1.png

From the start of the jam we had the idea of a seed that grows, evolves into a plant and releases a seed, but this time in another place, the goal being to spread your species in a botanical survival loop kinda of way. The catch was, you are the plant and plants don't really do much, right? That doesn't convert well into gameplay wise, but we took it as a challenge. How do you make a game out of a plant?

The short answer is that we mixed rpg status elements with the concept of idle and chill games, but giving the player the choice in what kind of way they want to direct the evolution of their plants in order to better survive the world.

Well we bit more than we could chew, there were a lot of ideas and mechanics cut due time, but with every comment or critic of you that played our game, it gives us motivation to continue to improve and to not stop just here.

And I hope all you guys don't give up on your ideas and let then wither away, keep going and never stop making games. Kudos 🌱