{"author_link":"\/users\/guitarbro","author_name":"GuitarBro","author_uid":"guitarbro","comments":[],"epoch":1602119807,"event":"LD47","format":"md","ldjam_node_id":230064,"likes":0,"metadata":{"p_key":"150756","p_author":"GuitarBro","p_authorkey":"1014243","p_urlkey":"367261","p_title":"Loop Lock Malfunction WebGL performance has been fixed!","p_cat":"LDJam ","p_event":"LD47","p_time":"1602119807","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1014243","us_name":"GuitarBro","us_username":"guitarbro","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":6,"author":14243,"body":"![ld_banner.png](\/\/\/raw\/3a7\/3\/z\/3996a.png)\n\nSorry to the 7 people who had to suffer through those lag spikes. Apparently Unity 2020.1 generates some GPU instancing code that doesn't play nicely with certain browsers. We fixed the issue and now you can experience [Loop Lock Malfunction](https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction) in all it's loopy sci-fi glory with buttery smooth framerates!\n\nOh, and we also support **Windows, OS X, and Linux** as well!","comments":0,"created":"2020-10-08T01:12:30Z","files":[],"files-timestamp":0,"id":230064,"love":0,"meta":[],"modified":"2020-10-08T01:16:47Z","name":"Loop Lock Malfunction WebGL performance has been fixed!","node-timestamp":"2020-10-08T01:16:47Z","parent":215307,"parents":[1,5,9,212256,215307],"path":"\/events\/ludum-dare\/47\/loop-lock-malfunction\/loop-lock-malfunction-webgl-performance-has-been-fixed","published":"2020-10-08T01:16:47Z","scope":"public","slug":"loop-lock-malfunction-webgl-performance-has-been-fixed","subsubtype":"","subtype":"","type":"post","version":700081},"node_metadata":{"n_key":"230064","n_urlkey":"367261","n_parent":"215307","n_path":"\/events\/ludum-dare\/47\/loop-lock-malfunction\/loop-lock-malfunction-webgl-performance-has-been-fixed","n_slug":"loop-lock-malfunction-webgl-perf","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14243","n_created":"1602119550","n_modified":"1602119807","n_version":"700081","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction\/loop-lock-malfunction-webgl-performance-has-been-fixed","text":"![ld_banner.png](\/\/\/raw\/3a7\/3\/z\/3996a.png)\n\nSorry to the 7 people who had to suffer through those lag spikes. Apparently Unity 2020.1 generates some GPU instancing code that doesn't play nicely with certain browsers. We fixed the issue and now you can experience [Loop Lock Malfunction](https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction) in all it's loopy sci-fi glory with buttery smooth framerates!\n\nOh, and we also support **Windows, OS X, and Linux** as well!","title":"Loop Lock Malfunction WebGL performance has been fixed!","wayback_source":[]}