Hmm…

Well, it looks like this time I didn’t make it.

Around noon today, I realized than 75% of my game’s mechanics were unimplemented. At this point, I started taking as many shortcuts as I could to get things playable.

Unfortunately, small typos and bugs stopped me from completing bottleneck functionality, so I was stuck trying to implement player movement in the last half-hour. That’s a rather core mechanic to miss, and of course, I missed a capitalized letter for 15 minutes during that time period.

… Sigh…

On the flip side, I learned the Urho3D framework much better and got to try out some fun C++11 stuff.

For those of you who want to see my descent into madness, here’s an image and the github repo:

Ld37
https://github.com/leyarotheconquerer/ld37

I maintain foolish optimism that one day (soon) I’ll come back to this project and finish it.

I look forward to seeing your successes where I failed.

Good job everyone.