Hmm…
Well, it looks like this time I didn’t make it.
Around noon today, I realized than 75% of my game’s mechanics were unimplemented. At this point, I started taking as many shortcuts as I could to get things playable.
Unfortunately, small typos and bugs stopped me from completing bottleneck functionality, so I was stuck trying to implement player movement in the last half-hour. That’s a rather core mechanic to miss, and of course, I missed a capitalized letter for 15 minutes during that time period.
… Sigh…
On the flip side, I learned the Urho3D framework much better and got to try out some fun C++11 stuff.
For those of you who want to see my descent into madness, here’s an image and the github repo:

https://github.com/leyarotheconquerer/ld37
I maintain foolish optimism that one day (soon) I’ll come back to this project and finish it.
I look forward to seeing your successes where I failed.
Good job everyone.