Bad start, decent ending
Morale was low in our troops. Turn-up was bad. But we pushed through the first day, and got something done with an idea of the game.
The second day we got some really nice music from our music magician (whom only had a little time to help). This heightened morale, and we pushed through another day and got something playable. Although only with crappy developer graphics.
The third day, our graphics guys had some free time and we got some really cool graphics too. We played with some postprocessing effects, Visual Shader Graph (that apparently isn't supported in WebGL, so had to redo it with the Particle System), and made the game too hard again.
If you want to see the ending, try hitting 'n' for next level. :)
Play here: https://ldjam.com/events/ludum-dare/47/for-ever
