{"author_link":"\/users\/mog13","author_name":"Mog13","author_uid":"mog13","comments":[],"epoch":1602186083,"event":"LD47","format":"md","ldjam_node_id":230305,"likes":1,"metadata":{"p_key":"150923","p_author":"Mog13","p_authorkey":"1214226","p_urlkey":"367428","p_title":"What goes on behind the tentacle?","p_cat":"LDJam ","p_event":"LD47","p_time":"1602186083","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1214226","us_name":"Mog13","us_username":"mog13","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":214226,"body":"Heres a little sneak peak at behind the scenes of how we built some physics based tentacles under time pressure for out game [Sushi Ink](https:\/\/ldjam.com\/events\/ludum-dare\/47\/sushi-ink)\n\n![how the tentacool works.png](\/\/\/raw\/2d4\/43\/z\/39b82.png)\n\nWe also worked on some in editor tools to help us quickly generate tentacles of different lengths (which is what makes level 2 so much harder than 1).\n\nYou can see i built the tool late on day one when the delirium had set in! \n\n![unleash the kraken.png](\/\/\/raw\/2d4\/43\/z\/39b91.png)\n\nIf you want to see it in all its wiggly glory try [Sushi Ink out here](https:\/\/ldjam.com\/events\/ludum-dare\/47\/sushi-ink) :) ","comments":0,"created":"2020-10-08T19:35:07Z","files":[],"files-timestamp":0,"id":230305,"love":1,"love-timestamp":"2020-10-08T20:36:18Z","meta":[],"modified":"2020-10-08T20:36:18Z","name":"What goes on behind the tentacle?","node-timestamp":"2020-10-08T19:41:23Z","parent":214228,"parents":[1,5,9,212256,214228],"path":"\/events\/ludum-dare\/47\/sushi-ink\/what-goes-on-behind-the-tentacle","published":"2020-10-08T19:41:23Z","scope":"public","slug":"what-goes-on-behind-the-tentacle","subsubtype":"","subtype":"","type":"post","version":701293},"node_metadata":{"n_key":"230305","n_urlkey":"367428","n_parent":"214228","n_path":"\/events\/ludum-dare\/47\/sushi-ink\/what-goes-on-behind-the-tentacle","n_slug":"what-goes-on-behind-the-tentacle","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"214226","n_created":"1602185707","n_modified":"1602189378","n_version":"701293","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/sushi-ink\/what-goes-on-behind-the-tentacle","text":"Heres a little sneak peak at behind the scenes of how we built some physics based tentacles under time pressure for out game [Sushi Ink](https:\/\/ldjam.com\/events\/ludum-dare\/47\/sushi-ink)\n\n![how the tentacool works.png](\/\/\/raw\/2d4\/43\/z\/39b82.png)\n\nWe also worked on some in editor tools to help us quickly generate tentacles of different lengths (which is what makes level 2 so much harder than 1).\n\nYou can see i built the tool late on day one when the delirium had set in! \n\n![unleash the kraken.png](\/\/\/raw\/2d4\/43\/z\/39b91.png)\n\nIf you want to see it in all its wiggly glory try [Sushi Ink out here](https:\/\/ldjam.com\/events\/ludum-dare\/47\/sushi-ink) :) ","title":"What goes on behind the tentacle?","wayback_source":[]}