How to Make an Impressive Looking Amount of Art in 72 Hours
I am thankful for all of the compliments regarding the art on our game, The Curse of Cattenburg! Many have expressed that it seems crazy to make so much art in just one weekend. Well I'm here to tell you how, with just 3 simple tips!
1: Commit to your bad decisionsThere is no time to waste on revisions and iterations! Even if you make something that isn't up to your "real" standards, you've gotta have GAMEJAM standards. Commit to what you've done and work through it! You can come back and revise if you have time later.
2: Be as lazy as possibleYes, I am LAZY. I take as many shortcuts as possible. I liberally drown my layers in filters and effects to save as much time as I can. Making art is hard! I can't be bothered. Let the computer think for you! When applicable, get the programmers in your team to implement effects in engine so you don't have to. That's a management skill called delegation!
3: Reduce, reuse, recyleOnce you've made something, figure out just how many times you can use it again before it gets ridiculous. Don't pollute our earth with new wasteful art assets. Just duplicate them! You can change things such as size, rotation, hue, saturation, and brightness in order to differentiate them from the originals.
So yes we have a lot of cards in our game, but they are all like fraternal twins or uh quintuplets or uhhhhhhh trigintisextuplets. Check out which parts I reused and recycled:

And have a look at this gif if you'd like to see how the character cards came together!

Thank you everyone! Check out The Curse of Cattenburg HERE and don't forget to look after your noses!