{"author_link":"\/users\/icxon","author_name":"icxon","author_uid":"icxon","comments":[],"epoch":1602211535,"event":"LD47","format":"md","ldjam_node_id":230382,"likes":3,"metadata":{"p_key":"150973","p_author":"icxon","p_authorkey":"1000482","p_urlkey":"367478","p_title":"Six stages from sketch to a finished game","p_cat":"LDJam ","p_event":"LD47","p_time":"1602211535","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1000482","us_name":"icxon","us_username":"icxon","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":14,"author":482,"body":"The original idea was to hide enemies and all structures behind the 'dark' part of the level. This would allow to unload 'old' level data and load new 'chunks' when player does not see it. Not sure if you can read this idea from the very first sketch. :smile:\n\nStill love the hand-drawn concept art (#3).\n\n[![concept_sequence.png](\/\/\/raw\/2e1\/z\/39c42.png)](https:\/\/ldjam.com\/events\/ludum-dare\/47\/tanknat)\n\n#### [TANK\u0418AT - Submission Page](https:\/\/ldjam.com\/events\/ludum-dare\/47\/tanknat)","comments":0,"created":"2020-10-09T02:30:49Z","files":[],"files-timestamp":0,"id":230382,"love":3,"love-timestamp":"2020-10-09T10:32:38Z","meta":[],"modified":"2020-10-09T10:32:38Z","name":"Six stages from sketch to a finished game","node-timestamp":"2020-10-09T02:45:35Z","parent":212425,"parents":[1,5,9,212256,212425],"path":"\/events\/ludum-dare\/47\/tanknat\/six-stages-from-sketch-to-a-finished-game","published":"2020-10-09T02:45:35Z","scope":"public","slug":"six-stages-from-sketch-to-a-finished-game","subsubtype":"","subtype":"","type":"post","version":701653},"node_metadata":{"n_key":"230382","n_urlkey":"367478","n_parent":"212425","n_path":"\/events\/ludum-dare\/47\/tanknat\/six-stages-from-sketch-to-a-finished-game","n_slug":"six-stages-from-sketch-to-a-fini","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"482","n_created":"1602210649","n_modified":"1602239558","n_version":"701653","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/tanknat\/six-stages-from-sketch-to-a-finished-game","text":"The original idea was to hide enemies and all structures behind the 'dark' part of the level. This would allow to unload 'old' level data and load new 'chunks' when player does not see it. Not sure if you can read this idea from the very first sketch. :smile:\n\nStill love the hand-drawn concept art (#3).\n\n[![concept_sequence.png](\/\/\/raw\/2e1\/z\/39c42.png)](https:\/\/ldjam.com\/events\/ludum-dare\/47\/tanknat)\n\n#### [TANK\u0418AT - Submission Page](https:\/\/ldjam.com\/events\/ludum-dare\/47\/tanknat)","title":"Six stages from sketch to a finished game","wayback_source":[]}