{"author_link":"\/users\/rongo-matane","author_name":"Rongo Matane","author_uid":"rongo-matane","comments":[],"epoch":1602271902,"event":"LD47","format":"md","ldjam_node_id":230560,"likes":0,"metadata":{"p_key":"151094","p_author":"Rongo Matane","p_authorkey":"1012833","p_urlkey":"367599","p_title":"Taxi Driving with A* ","p_cat":"LDJam ","p_event":"LD47","p_time":"1602271902","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1012833","us_name":"Rongo Matane","us_username":"rongo-matane","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":13,"author":12833,"body":"Playing around with pathfinding in our non-tilebased city. The main challenge is that each road consists of multiple lanes, with junctions only allowing some of the possible turns (as in real life). A mighty system to create any street i can think of, but difficult for pathfinding.\n\nI think it's funny that i can check what google maps says, and if it agrees on the ideal path with our game - because it's (a part of) the city of Dresden, most streets as in real life.\n![astar.gif](\/\/\/raw\/122\/3\/z\/39d73.gif)\n\nIs anyone interested in how to setup roads like that? Was quite a headache when starting, but turned out really nice :)\n\nYou can play it here https:\/\/bippinbits.itch.io\/gorilla-taxi (gta like taxi driving, but without GPS navigation)","comments":5,"comments-timestamp":"2020-10-10T20:05:21Z","created":"2020-10-09T19:27:23Z","files":[],"files-timestamp":0,"id":230560,"love":0,"meta":[],"modified":"2020-10-10T20:05:21Z","name":"Taxi Driving with A* ","node-timestamp":"2020-10-09T19:35:53Z","parent":214796,"parents":[1,5,9,212256,214796],"path":"\/events\/ludum-dare\/47\/gorilla-taxi\/taxi-driving-with-a","published":"2020-10-09T19:31:42Z","scope":"public","slug":"taxi-driving-with-a","subsubtype":"","subtype":"","type":"post","version":702495},"node_metadata":{"n_key":"230560","n_urlkey":"367599","n_parent":"214796","n_path":"\/events\/ludum-dare\/47\/gorilla-taxi\/taxi-driving-with-a","n_slug":"taxi-driving-with-a","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12833","n_created":"1602271643","n_modified":"1602360321","n_version":"702495","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/gorilla-taxi\/taxi-driving-with-a","text":"Playing around with pathfinding in our non-tilebased city. The main challenge is that each road consists of multiple lanes, with junctions only allowing some of the possible turns (as in real life). A mighty system to create any street i can think of, but difficult for pathfinding.\n\nI think it's funny that i can check what google maps says, and if it agrees on the ideal path with our game - because it's (a part of) the city of Dresden, most streets as in real life.\n![astar.gif](\/\/\/raw\/122\/3\/z\/39d73.gif)\n\nIs anyone interested in how to setup roads like that? Was quite a headache when starting, but turned out really nice :)\n\nYou can play it here https:\/\/bippinbits.itch.io\/gorilla-taxi (gta like taxi driving, but without GPS navigation)","title":"Taxi Driving with A* ","wayback_source":[]}