{"author_link":"\/users\/droo-shayne","author_name":"droo shayne","author_uid":"droo-shayne","comments":[],"epoch":1602277088,"event":"LD47","format":"md","ldjam_node_id":230576,"likes":3,"metadata":{"p_key":"151106","p_author":"droo shayne","p_authorkey":"1213805","p_urlkey":"367611","p_title":"Mage Game bug fixes","p_cat":"LDJam ","p_event":"LD47","p_time":"1602277088","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1213805","us_name":"droo shayne","us_username":"droo-shayne","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":213805,"body":"- Decreased player height\/increased jump height so traversing level 2 is less finnicky.\n- Blocked off unintentionally skippable part of level 2.\n- Fixed crate collisions so now crates don't push through walls.\n\n![level2fix.PNG](\/\/\/raw\/d23\/43\/z\/39d8c.png)","comments":1,"comments-timestamp":"2020-10-09T20:59:22Z","created":"2020-10-09T20:52:04Z","files":[],"files-timestamp":0,"id":230576,"love":3,"love-timestamp":"2020-10-09T23:03:39Z","meta":[],"modified":"2020-10-09T23:03:39Z","name":"Mage Game bug fixes","node-timestamp":"2020-10-09T20:58:08Z","parent":213807,"parents":[1,5,9,212256,213807],"path":"\/events\/ludum-dare\/47\/mage-game\/mage-game-bug-fixes","published":"2020-10-09T20:58:08Z","scope":"public","slug":"mage-game-bug-fixes","subsubtype":"","subtype":"","type":"post","version":702569},"node_metadata":{"n_key":"230576","n_urlkey":"367611","n_parent":"213807","n_path":"\/events\/ludum-dare\/47\/mage-game\/mage-game-bug-fixes","n_slug":"mage-game-bug-fixes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"213805","n_created":"1602276724","n_modified":"1602284619","n_version":"702569","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/mage-game\/mage-game-bug-fixes","text":"- Decreased player height\/increased jump height so traversing level 2 is less finnicky.\n- Blocked off unintentionally skippable part of level 2.\n- Fixed crate collisions so now crates don't push through walls.\n\n![level2fix.PNG](\/\/\/raw\/d23\/43\/z\/39d8c.png)","title":"Mage Game bug fixes","wayback_source":[]}