{"author_link":"\/users\/omiya-games","author_name":"Omiya Games","author_uid":"omiya-games","comments":[],"epoch":1602296550,"event":"LD47","format":"md","ldjam_node_id":230625,"likes":2,"metadata":{"p_key":"151139","p_author":"Omiya Games","p_authorkey":"1000317","p_urlkey":"367644","p_title":"Finally ported What Goes Around to WebGL","p_cat":"LDJam ","p_event":"LD47","p_time":"1602296550","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000317","us_name":"Omiya Games","us_username":"omiya-games","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":10,"author":317,"body":"Hello, all.  Took me a while, but I finally ported our entry, [**What Goes Around**](https:\/\/ldjam.com\/events\/ludum-dare\/47\/what-goes-around) to WebGL.\n\n[![What_Goes_Around 2020-10-05 (22413).jpg](\/\/\/raw\/d31\/z\/39dfc.jpg)](https:\/\/ldjam.com\/events\/ludum-dare\/47\/what-goes-around)\n\nThose in past games might remember I had created a WebGL template package that automatically resizes to the frame it's embedded in.  Oddly enough, Unity 2020.1 has completely changed the format of how it generates WebGL builds, so I spent the time this week researching and upgrading my package so it would be compatible with the latest game engine.  Introducing Embedded WebGL Template, v2.0.0:\n\n[![preview.gif](\/\/\/raw\/d31\/z\/3361d.gif)](https:\/\/github.com\/OmiyaGames\/omiya-games-embed-webgl-template)\n\nInstructions on how to install and utilize the feature is listed in the Github repo below:\nhttps:\/\/github.com\/OmiyaGames\/omiya-games-embed-webgl-template","comments":0,"created":"2020-10-10T02:12:19Z","files":[],"files-timestamp":0,"id":230625,"love":2,"love-timestamp":"2020-10-10T07:59:56Z","meta":[],"modified":"2020-10-10T07:59:56Z","name":"Finally ported What Goes Around to WebGL","node-timestamp":"2020-10-10T02:22:30Z","parent":221784,"parents":[1,5,9,212256,221784],"path":"\/events\/ludum-dare\/47\/what-goes-around\/finally-ported-what-goes-around-to-webgl","published":"2020-10-10T02:22:30Z","scope":"public","slug":"finally-ported-what-goes-around-to-webgl","subsubtype":"","subtype":"","type":"post","version":702807},"node_metadata":{"n_key":"230625","n_urlkey":"367644","n_parent":"221784","n_path":"\/events\/ludum-dare\/47\/what-goes-around\/finally-ported-what-goes-around-to-webgl","n_slug":"finally-ported-what-goes-around-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"317","n_created":"1602295939","n_modified":"1602316796","n_version":"702807","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/what-goes-around\/finally-ported-what-goes-around-to-webgl","text":"Hello, all.  Took me a while, but I finally ported our entry, [**What Goes Around**](https:\/\/ldjam.com\/events\/ludum-dare\/47\/what-goes-around) to WebGL.\n\n[![What_Goes_Around 2020-10-05 (22413).jpg](\/\/\/raw\/d31\/z\/39dfc.jpg)](https:\/\/ldjam.com\/events\/ludum-dare\/47\/what-goes-around)\n\nThose in past games might remember I had created a WebGL template package that automatically resizes to the frame it's embedded in.  Oddly enough, Unity 2020.1 has completely changed the format of how it generates WebGL builds, so I spent the time this week researching and upgrading my package so it would be compatible with the latest game engine.  Introducing Embedded WebGL Template, v2.0.0:\n\n[![preview.gif](\/\/\/raw\/d31\/z\/3361d.gif)](https:\/\/github.com\/OmiyaGames\/omiya-games-embed-webgl-template)\n\nInstructions on how to install and utilize the feature is listed in the Github repo below:\nhttps:\/\/github.com\/OmiyaGames\/omiya-games-embed-webgl-template","title":"Finally ported What Goes Around to WebGL","wayback_source":[]}