{"author_link":"\/users\/pi-pi3","author_name":"pi_pi3","author_uid":"pi-pi3","comments":[],"epoch":1602315519,"event":"LD47","format":"md","ldjam_node_id":230653,"likes":0,"metadata":{"p_key":"151153","p_author":"pi_pi3","p_authorkey":"1000320","p_urlkey":"367658","p_title":"physme","p_cat":"LDJam ","p_event":"LD47","p_time":"1602315519","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1000320","us_name":"pi_pi3","us_username":"pi-pi3","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":320,"body":"Many people develop their game further after Ludum Dare. \n\nI, for my Ludum Dare entry, had to make a simple physics engine, because nothing else would work for me. Well, I liked that physics engine a lot, so I developed it further, before even considering working on on my game. I improved the support for semikinematic rigid bodies and their interactions with other semikinematic rigid bodies, extended the engine to 3d and did some other improvements as well. Just now I published the 0.1.0 version of this physics engine under [crates.io](https:\/\/crates.io\/crates\/physme). It's free to use for personal and commercial projects and is an easy way to include simple physics in your Bevy game, for example for jamming or prototyping.  Happy developing!\n\n[Do check it out](https:\/\/github.com\/walterpie\/physme) and also [do check out Bevy](https:\/\/github.com\/bevyengine\/bevy), because it's a great way to get started with simple and even the more complex projects.","comments":0,"created":"2020-10-10T07:31:10Z","files":[],"files-timestamp":0,"id":230653,"love":0,"meta":[],"modified":"2020-10-10T07:38:39Z","name":"physme","node-timestamp":"2020-10-10T07:38:39Z","parent":217887,"parents":[1,5,9,212256,217887],"path":"\/events\/ludum-dare\/47\/soy-content\/physme","published":"2020-10-10T07:38:39Z","scope":"public","slug":"physme","subsubtype":"","subtype":"","type":"post","version":702958},"node_metadata":{"n_key":"230653","n_urlkey":"367658","n_parent":"217887","n_path":"\/events\/ludum-dare\/47\/soy-content\/physme","n_slug":"physme","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"320","n_created":"1602315070","n_modified":"1602315519","n_version":"702958","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/soy-content\/physme","text":"Many people develop their game further after Ludum Dare. \n\nI, for my Ludum Dare entry, had to make a simple physics engine, because nothing else would work for me. Well, I liked that physics engine a lot, so I developed it further, before even considering working on on my game. I improved the support for semikinematic rigid bodies and their interactions with other semikinematic rigid bodies, extended the engine to 3d and did some other improvements as well. Just now I published the 0.1.0 version of this physics engine under [crates.io](https:\/\/crates.io\/crates\/physme). It's free to use for personal and commercial projects and is an easy way to include simple physics in your Bevy game, for example for jamming or prototyping.  Happy developing!\n\n[Do check it out](https:\/\/github.com\/walterpie\/physme) and also [do check out Bevy](https:\/\/github.com\/bevyengine\/bevy), because it's a great way to get started with simple and even the more complex projects.","title":"physme","wayback_source":[]}