{"author_link":"\/users\/guitarbro","author_name":"GuitarBro","author_uid":"guitarbro","comments":[],"epoch":1602377934,"event":"LD47","format":"md","ldjam_node_id":230815,"likes":2,"metadata":{"p_key":"151272","p_author":"GuitarBro","p_authorkey":"1014243","p_urlkey":"367777","p_title":"Loop Lock Malfunction updated to bugfix 1.0.2!","p_cat":"LDJam ","p_event":"LD47","p_time":"1602377934","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1014243","us_name":"GuitarBro","us_username":"guitarbro","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":6,"author":14243,"body":"![ld_banner.png](\/\/\/raw\/3a7\/3\/z\/39f64.png)\n\nWe have fixed lasers registering hits too early\/late (which should make things considerably less frustrating) and a bug where the minimap wouldn't reset the rooms properly.\n\nIf you haven't played [Loop Lock Malfunction](https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction) yet, come check it out!","comments":0,"created":"2020-10-11T00:56:20Z","files":[],"files-timestamp":0,"id":230815,"love":2,"love-timestamp":"2020-10-11T01:43:26Z","meta":[],"modified":"2020-10-11T01:43:26Z","name":"Loop Lock Malfunction updated to bugfix 1.0.2!","node-timestamp":"2020-10-11T00:58:54Z","parent":215307,"parents":[1,5,9,212256,215307],"path":"\/events\/ludum-dare\/47\/loop-lock-malfunction\/loop-lock-malfunction-updated-to-bugfix-1-0-2","published":"2020-10-11T00:58:54Z","scope":"public","slug":"loop-lock-malfunction-updated-to-bugfix-1-0-2","subsubtype":"","subtype":"","type":"post","version":703671},"node_metadata":{"n_key":"230815","n_urlkey":"367777","n_parent":"215307","n_path":"\/events\/ludum-dare\/47\/loop-lock-malfunction\/loop-lock-malfunction-updated-to-bugfix-1-0-2","n_slug":"loop-lock-malfunction-updated-to","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14243","n_created":"1602377780","n_modified":"1602380606","n_version":"703671","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction\/loop-lock-malfunction-updated-to-bugfix-1-0-2","text":"![ld_banner.png](\/\/\/raw\/3a7\/3\/z\/39f64.png)\n\nWe have fixed lasers registering hits too early\/late (which should make things considerably less frustrating) and a bug where the minimap wouldn't reset the rooms properly.\n\nIf you haven't played [Loop Lock Malfunction](https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction) yet, come check it out!","title":"Loop Lock Malfunction updated to bugfix 1.0.2!","wayback_source":[]}