{"author_link":"\/users\/oneiromancer","author_name":"oneiromancer","author_uid":"oneiromancer","comments":[],"epoch":1602430457,"event":"LD47","format":"md","ldjam_node_id":230889,"likes":6,"metadata":{"p_key":"151320","p_author":"oneiromancer","p_authorkey":"1211993","p_urlkey":"367825","p_title":"The inspiration behind SkyCrawler's core mechanics","p_cat":"LDJam ","p_event":"LD47","p_time":"1602430457","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1211993","us_name":"oneiromancer","us_username":"oneiromancer","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":211993,"body":"### Just a little story of how I came up with the whole gravity mechanics.\n \nThinking that time loops will be prevailing on this jam, I've decided to go with a spatial loop.\nAt first I remembered this film\/cartoon cliche, a forest where if you go in some direction, you always return to where you've started.\nBut this gravitated me towards the whole rougelike\/timeloop thing, plus I couldn't come up with some interesting mechanics.\n\nAnd so, I had a vision in my mind. This vision:\n\n![promo2.gif](\/\/\/raw\/91c\/33\/z\/39fe8.gif)\n\nAfter that, things went smoothly.\n\nBecause I've read Orson Scott Card's \"Ender's Game\" a while back, I immediately knew this will be a game about \nbreaking your stereotypical concept of gravity, thinking of gravity outside the box and using that to solve platforming puzzles.\n\nWith that in mind, I started desinging my levels, trying bit by bit to push out of player's head the notion of gravity as the thing pointing down.\nAnd that led me to making SkyCrawler: https:\/\/ldjam.com\/events\/ludum-dare\/47\/skycrawler\n\n** Good luck, jammers, and remember, the ~~enemy's gate~~ next platform is down. **\n\n![promo_post.gif](\/\/\/raw\/91c\/33\/z\/39fed.gif)","comments":0,"created":"2020-10-11T15:21:57Z","files":[],"files-timestamp":0,"id":230889,"love":6,"love-timestamp":"2020-11-12T19:56:03Z","meta":[],"modified":"2020-11-12T19:56:03Z","name":"The inspiration behind SkyCrawler's core mechanics","node-timestamp":"2020-10-11T15:34:17Z","parent":222263,"parents":[1,5,9,212256,222263],"path":"\/events\/ludum-dare\/47\/skycrawler\/the-inspiration-behind-skycrawlers-core-mechanics","published":"2020-10-11T15:34:17Z","scope":"public","slug":"the-inspiration-behind-skycrawlers-core-mechanics","subsubtype":"","subtype":"","type":"post","version":704024},"node_metadata":{"n_key":"230889","n_urlkey":"367825","n_parent":"222263","n_path":"\/events\/ludum-dare\/47\/skycrawler\/the-inspiration-behind-skycrawlers-core-mechanics","n_slug":"the-inspiration-behind-skycrawle","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"211993","n_created":"1602429717","n_modified":"1605210963","n_version":"704024","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/skycrawler\/the-inspiration-behind-skycrawlers-core-mechanics","text":"### Just a little story of how I came up with the whole gravity mechanics.\n \nThinking that time loops will be prevailing on this jam, I've decided to go with a spatial loop.\nAt first I remembered this film\/cartoon cliche, a forest where if you go in some direction, you always return to where you've started.\nBut this gravitated me towards the whole rougelike\/timeloop thing, plus I couldn't come up with some interesting mechanics.\n\nAnd so, I had a vision in my mind. This vision:\n\n![promo2.gif](\/\/\/raw\/91c\/33\/z\/39fe8.gif)\n\nAfter that, things went smoothly.\n\nBecause I've read Orson Scott Card's \"Ender's Game\" a while back, I immediately knew this will be a game about \nbreaking your stereotypical concept of gravity, thinking of gravity outside the box and using that to solve platforming puzzles.\n\nWith that in mind, I started desinging my levels, trying bit by bit to push out of player's head the notion of gravity as the thing pointing down.\nAnd that led me to making SkyCrawler: https:\/\/ldjam.com\/events\/ludum-dare\/47\/skycrawler\n\n** Good luck, jammers, and remember, the ~~enemy's gate~~ next platform is down. **\n\n![promo_post.gif](\/\/\/raw\/91c\/33\/z\/39fed.gif)","title":"The inspiration behind SkyCrawler's core mechanics","wayback_source":[]}