{"author_name":"ketura","cat":"LD #33","comments":[],"epoch":1440260340,"likes":1,"metadata":{"p_key":"15135","p_author":"ketura","p_authorkey":"16065","p_urlkey":"50404","p_title":"10 whole minutes (sleep) sober","p_cat":"LD #33","p_event":"LD33","p_time":"1440260340","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"16065","us_name":"ketura","us_username":"ketura","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Last time I worked on Ludum Dare, I ran with the first idea that seemed workable, and it wasn&#8217;t until halfway through that I realized it was a dumb idea, somehow both too lofty and too lazy.  This time I discussed my idea thoroughly with several friends individually last night, typed up some ideas, and then slept on it.<\/p>\n <p>Now that I&#8217;m awake, the idea still seems sound, and I&#8217;m much more confident that I can have something possible and working done by Monday.  <\/p>\n <p>After poking around, I found OpenGameArt&#8217;s LPC project to be most helpful for most of the art I&#8217;m going to need for my 2D Zelda-esque dungeon crawler.  One major set of setpieces are the bosses, though; your standard dungeon fare: dragons, ogres, necromancers, etc, and I don&#8217;t have time to work on them myself and no artist attached to this project yet.  Anyone willing to help on this aspect? Perhaps one of you artists that can&#8217;t put in as much time as they&#8217;d like?  <\/p>","time":"August 22nd, 2015 11:19 am","title":"10 whole minutes (sleep) sober"}