{"author_name":"Easimer","cat":"LD #33","comments":[],"epoch":1440259200,"likes":0,"metadata":{"p_key":"15144","p_author":"Easimer","p_authorkey":"25765","p_urlkey":"50413","p_title":"Vector Decay \u2013 Progress","p_cat":"LD #33","p_event":"LD33","p_time":"1440259200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25765","us_name":"Easimer","us_username":"easimer","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>After 9 hours of work, I&#8217;ve almost finished with the game core. Entity system and the\u00a0asset management\u00a0works, I have a player with toogleable controllability and animations. All that&#8217;s missing is collision detection and rendering things relative to the camera, and I can finally move on to the game mechanics!<\/p>","time":"August 22nd, 2015 11:00 am","title":"Vector Decay \u2013 Progress"}