Bug fix and small improvements for Space Drummer !

Hey ! I'm the programmer behind Space Drummer ! You can play it here, we'd like all the feedback we can get: https://ldjam.com/events/ludum-dare/47/space-drummer

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I'm so proud of the work we've done during this jam, and I think we've found a concept worth to be explored a bit deeper. We may keep working on it during the next months...

For now, strong of the quality feedback you all gave us (thank you streamers, seing people play our game live is invaluable), we've been working these last days to improve the game a bit, mostly by fixing some bugs that should improve the quality of life of the player. Here is a list of the changes: - When the music looped, there was a small cut that could make the beat feel discontinous at times. I used a different technique to handle the synchronization. I can explain it a bit deeper if some people want some advice to make rythm games - The victory screen was tiny, that was funny but not really worth the effort the player did to reach it... - The level design was bugged at times, some enemies ended up on top of another - I added invincibility frames so that people don't get their five lives all removed because of one second of inattention.