{"author_link":"\/users\/tjm","author_name":"tjm","author_uid":"tjm","comments":[],"epoch":1602729162,"event":"LD47","format":"md","ldjam_node_id":231273,"likes":2,"metadata":{"p_key":"151561","p_author":"tjm","p_authorkey":"1224813","p_urlkey":"368066","p_title":"Oscillator Panic Post-Compo Build","p_cat":"LDJam ","p_event":"LD47","p_time":"1602729162","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1224813","us_name":"tjm","us_username":"tjm","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":3,"author":224813,"body":"I've uploaded an updated [post-compo version 1.1](https:\/\/tjm35.itch.io\/oscillator-panic) of my game, **[Oscillator Panic](https:\/\/ldjam.com\/events\/ludum-dare\/47\/oscillator-panic)**, incorporating feedback and improvements suggested by players!\n\n* Cells now show when they are about to grow.\n* Can no longer store extra \"undo\" steps after death.\n* Use community patches for level select and smooth scrolling.\n* Improved full screen support.\n* Closed off some ways to get out of bounds in the final level.\n* Fix certain objects being destroyed when you moved into them on certain tiles.\n* Improve logic for when simulation audio plays.\n* Torches now flicker forebodingly.\n\nFeel free to come and check out the web build, but naturally if you're rating please use the [original compo version](https:\/\/www.puzzlescript.net\/play.html?p=e2e8a860f30ff15642072ebff4176ad9).\n\nMany thanks to everyone who has played the game and offered feedback already!\n\n![Oscillator Panic Screenshot 1](\/\/\/raw\/d2e\/63\/z\/3a2ad.png)","comments":0,"created":"2020-10-15T02:21:20Z","files":[],"files-timestamp":0,"id":231273,"love":2,"love-timestamp":"2020-10-15T09:59:54Z","meta":[],"modified":"2020-10-15T09:59:54Z","name":"Oscillator Panic Post-Compo Build","node-timestamp":"2020-10-15T02:35:27Z","parent":224816,"parents":[1,5,9,212256,224816],"path":"\/events\/ludum-dare\/47\/oscillator-panic\/oscillator-panic-post-compo-build","published":"2020-10-15T02:32:42Z","scope":"public","slug":"oscillator-panic-post-compo-build","subsubtype":"","subtype":"","type":"post","version":705830},"node_metadata":{"n_key":"231273","n_urlkey":"368066","n_parent":"224816","n_path":"\/events\/ludum-dare\/47\/oscillator-panic\/oscillator-panic-post-compo-build","n_slug":"oscillator-panic-post-compo-buil","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"224813","n_created":"1602728480","n_modified":"1602755994","n_version":"705830","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/oscillator-panic\/oscillator-panic-post-compo-build","text":"I've uploaded an updated [post-compo version 1.1](https:\/\/tjm35.itch.io\/oscillator-panic) of my game, **[Oscillator Panic](https:\/\/ldjam.com\/events\/ludum-dare\/47\/oscillator-panic)**, incorporating feedback and improvements suggested by players!\n\n* Cells now show when they are about to grow.\n* Can no longer store extra \"undo\" steps after death.\n* Use community patches for level select and smooth scrolling.\n* Improved full screen support.\n* Closed off some ways to get out of bounds in the final level.\n* Fix certain objects being destroyed when you moved into them on certain tiles.\n* Improve logic for when simulation audio plays.\n* Torches now flicker forebodingly.\n\nFeel free to come and check out the web build, but naturally if you're rating please use the [original compo version](https:\/\/www.puzzlescript.net\/play.html?p=e2e8a860f30ff15642072ebff4176ad9).\n\nMany thanks to everyone who has played the game and offered feedback already!\n\n![Oscillator Panic Screenshot 1](\/\/\/raw\/d2e\/63\/z\/3a2ad.png)","title":"Oscillator Panic Post-Compo Build","wayback_source":[]}