{"author_link":"\/users\/kuro","author_name":"kuro","author_uid":"kuro","comments":[],"epoch":1602771279,"event":"LD47","format":"md","ldjam_node_id":231303,"likes":3,"metadata":{"p_key":"151577","p_author":"kuro","p_authorkey":"1001556","p_urlkey":"368082","p_title":"\"The deep ambient noise\"","p_cat":"LDJam ","p_event":"LD47","p_time":"1602771279","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1001556","us_name":"kuro","us_username":"kuro","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":8,"author":1556,"body":"There's this thing I should have seen coming.\n\nFrom the comments on [my game](https:\/\/ldjam.com\/events\/ludum-dare\/47\/another):\n\n> ... the deep ambient noise fits the art and mood very well!\n\n> ... the ambient sound serves the mood well.\n\nThe thing is, I didn't listen to the music once I exported it from LMMS. I did some last minute volume tweaks, and put it in the compo version. So it ended up sounding like an ambient hum.\n\nSo. I revamped the music for the post compo version. Here it is:\n\nhttps:\/\/www.youtube.com\/watch?v=QxRVP3g2y3s","comments":1,"comments-timestamp":"2020-10-15T15:24:50Z","created":"2020-10-15T14:03:56Z","files":[],"files-timestamp":0,"id":231303,"love":3,"love-timestamp":"2020-10-15T15:24:52Z","meta":[],"modified":"2020-10-15T15:24:52Z","name":"\"The deep ambient noise\"","node-timestamp":"2020-10-15T14:17:06Z","parent":213508,"parents":[1,5,9,212256,213508],"path":"\/events\/ludum-dare\/47\/another\/the-deep-ambient-noise","published":"2020-10-15T14:14:39Z","scope":"public","slug":"the-deep-ambient-noise","subsubtype":"","subtype":"","type":"post","version":705961},"node_metadata":{"n_key":"231303","n_urlkey":"368082","n_parent":"213508","n_path":"\/events\/ludum-dare\/47\/another\/the-deep-ambient-noise","n_slug":"the-deep-ambient-noise","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1556","n_created":"1602770636","n_modified":"1602775492","n_version":"705961","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/another\/the-deep-ambient-noise","text":"There's this thing I should have seen coming.\n\nFrom the comments on [my game](https:\/\/ldjam.com\/events\/ludum-dare\/47\/another):\n\n> ... the deep ambient noise fits the art and mood very well!\n\n> ... the ambient sound serves the mood well.\n\nThe thing is, I didn't listen to the music once I exported it from LMMS. I did some last minute volume tweaks, and put it in the compo version. So it ended up sounding like an ambient hum.\n\nSo. I revamped the music for the post compo version. Here it is:\n\nhttps:\/\/www.youtube.com\/watch?v=QxRVP3g2y3s","title":"\"The deep ambient noise\"","wayback_source":[]}