{"author_link":"\/users\/neowedge","author_name":"Neowedge","author_uid":"neowedge","comments":[],"epoch":1603016251,"event":"LD47","format":"md","ldjam_node_id":231511,"likes":2,"metadata":{"p_key":"151674","p_author":"Neowedge","p_authorkey":"1003662","p_urlkey":"368179","p_title":"Bugs fixed in Stuck in a while(true)","p_cat":"LDJam ","p_event":"LD47","p_time":"1603016251","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1003662","us_name":"Neowedge","us_username":"neowedge","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":4,"author":3662,"body":"Yesterday I upload a bug fixing version of \"Stuck in a while(true)\". I hope you enjoy it!\n\n![NoobPro.png](\/\/\/raw\/e4e\/z\/3a418.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/47\/stuck-in-a-whiletrue\n\n### CHANGELOG\n#### v 1.1:\n- Bug fixed: game doesn't work on Internet Explorer and Safari browsers\n- Bug fixed: internal error when a projectile impact 2 enemies at the same time can cause a \"phantom enemy\" that avoid you to end the level\n- Bug fixed: enemies pool doesn't work well and can cause performance issues\n- Improved weapones upgrade order (it reduced angular distance between enemies)\n- Text speed appears x2 faster\n\n#### v 1.0:\n- Original Ludum Dare version","comments":0,"created":"2020-10-18T09:53:35Z","files":[],"files-timestamp":0,"id":231511,"love":2,"love-timestamp":"2020-10-18T13:52:59Z","meta":[],"modified":"2020-10-18T13:52:59Z","name":"Bugs fixed in Stuck in a while(true)","node-timestamp":"2020-10-18T10:17:31Z","parent":220462,"parents":[1,5,9,212256,220462],"path":"\/events\/ludum-dare\/47\/stuck-in-a-whiletrue\/bugs-fixed-in-stuck-in-a-whiletrue","published":"2020-10-18T10:17:31Z","scope":"public","slug":"bugs-fixed-in-stuck-in-a-whiletrue","subsubtype":"","subtype":"","type":"post","version":706746},"node_metadata":{"n_key":"231511","n_urlkey":"368179","n_parent":"220462","n_path":"\/events\/ludum-dare\/47\/stuck-in-a-whiletrue\/bugs-fixed-in-stuck-in-a-whiletrue","n_slug":"bugs-fixed-in-stuck-in-a-whiletr","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3662","n_created":"1603014815","n_modified":"1603029179","n_version":"706746","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/stuck-in-a-whiletrue\/bugs-fixed-in-stuck-in-a-whiletrue","text":"Yesterday I upload a bug fixing version of \"Stuck in a while(true)\". I hope you enjoy it!\n\n![NoobPro.png](\/\/\/raw\/e4e\/z\/3a418.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/47\/stuck-in-a-whiletrue\n\n### CHANGELOG\n#### v 1.1:\n- Bug fixed: game doesn't work on Internet Explorer and Safari browsers\n- Bug fixed: internal error when a projectile impact 2 enemies at the same time can cause a \"phantom enemy\" that avoid you to end the level\n- Bug fixed: enemies pool doesn't work well and can cause performance issues\n- Improved weapones upgrade order (it reduced angular distance between enemies)\n- Text speed appears x2 faster\n\n#### v 1.0:\n- Original Ludum Dare version","title":"Bugs fixed in Stuck in a while(true)","wayback_source":[]}