{"author_link":"\/users\/zebrainflames","author_name":"ZebraInFlames","author_uid":"zebrainflames","comments":[],"epoch":1603016201,"event":"LD47","format":"md","ldjam_node_id":231512,"likes":2,"metadata":{"p_key":"151675","p_author":"ZebraInFlames","p_authorkey":"1013249","p_urlkey":"368180","p_title":"Post-compo starfields","p_cat":"LDJam ","p_event":"LD47","p_time":"1603016201","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1013249","us_name":"ZebraInFlames","us_username":"zebrainflames","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":13249,"body":"One somewhat common feedback I got from my compo entry Orbital Rescue was that it was at time hard to realize that the camera had started zooming out to keep the player in view - instead it looked like the players movement changed.\n\nTo try and clarify that, I added a little starfield effect as on the background to give a sense of scale\n\n![starfield.gif](\/\/\/raw\/1c3\/3\/z\/3a419.gif)\n\nI'll have to try and fix the artifacting around astronauts & the lander caused by my meagre understanding of how glow effects should work ;)\n\nIf you'd like the give the original compo entry a try, it's available  at https:\/\/ldjam.com\/events\/ludum-dare\/47\/orbital-rescue :)\n\n","comments":0,"created":"2020-10-18T10:10:58Z","files":[],"files-timestamp":0,"id":231512,"love":2,"love-timestamp":"2020-10-18T13:53:01Z","meta":[],"modified":"2020-10-18T13:53:01Z","name":"Post-compo starfields","node-timestamp":"2020-10-18T10:16:41Z","parent":223112,"parents":[1,5,9,212256,223112],"path":"\/events\/ludum-dare\/47\/orbital-rescue\/post-compo-starfields","published":"2020-10-18T10:16:41Z","scope":"public","slug":"post-compo-starfields","subsubtype":"","subtype":"","type":"post","version":706744},"node_metadata":{"n_key":"231512","n_urlkey":"368180","n_parent":"223112","n_path":"\/events\/ludum-dare\/47\/orbital-rescue\/post-compo-starfields","n_slug":"post-compo-starfields","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13249","n_created":"1603015858","n_modified":"1603029181","n_version":"706744","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/orbital-rescue\/post-compo-starfields","text":"One somewhat common feedback I got from my compo entry Orbital Rescue was that it was at time hard to realize that the camera had started zooming out to keep the player in view - instead it looked like the players movement changed.\n\nTo try and clarify that, I added a little starfield effect as on the background to give a sense of scale\n\n![starfield.gif](\/\/\/raw\/1c3\/3\/z\/3a419.gif)\n\nI'll have to try and fix the artifacting around astronauts & the lander caused by my meagre understanding of how glow effects should work ;)\n\nIf you'd like the give the original compo entry a try, it's available  at https:\/\/ldjam.com\/events\/ludum-dare\/47\/orbital-rescue :)\n\n","title":"Post-compo starfields","wayback_source":[]}