{"author_link":"\/users\/leorid","author_name":"leorid","author_uid":"leorid","comments":[],"epoch":1603380343,"event":"LD47","format":"md","ldjam_node_id":231800,"likes":1,"metadata":{"p_key":"151850","p_author":"leorid","p_authorkey":"1082768","p_urlkey":"368355","p_title":"Active Ragdoll and Procedural Animation in 48h turned out really well (WebGL)","p_cat":"LDJam ","p_event":"LD47","p_time":"1603380343","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1082768","us_name":"leorid","us_username":"leorid","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":6,"author":82768,"body":"![Screeny.png](\/\/\/raw\/053\/41\/z\/3a5d3.png)\n\nIf you want to try out a physics based Run & Gun Game in WebGL - click the link below.\n\nFeaturing:\n\nA better checkpoint system than my (yet unfinished) commercial game (what a shame xD )\nProcedural Animations powered by PhysX Dismemberment System - shoot off enemy limbs - shoot their arms to disarm them (hehe), shoot their legs to make them slower\n7 Rooms + 1 Bonus Room if you kept your Points with you\nIf you don\u2019t know what to do next, you can checkout the walkthrought.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/47\/murder-loop","comments":0,"created":"2020-10-22T15:24:58Z","files":[],"files-timestamp":0,"id":231800,"love":1,"love-timestamp":"2020-10-22T16:11:34Z","meta":[],"modified":"2020-10-22T16:11:34Z","name":"Active Ragdoll and Procedural Animation in 48h turned out really well (WebGL)","node-timestamp":"2020-10-22T15:26:19Z","parent":220196,"parents":[1,5,9,212256,220196],"path":"\/events\/ludum-dare\/47\/murder-loop\/active-ragdoll-and-procedural-animation-in-48h-turned-out-really-well-webgl-2","published":"2020-10-22T15:25:43Z","scope":"public","slug":"active-ragdoll-and-procedural-animation-in-48h-turned-out-really-well-webgl-2","subsubtype":"","subtype":"","type":"post","version":707933},"node_metadata":{"n_key":"231800","n_urlkey":"368355","n_parent":"220196","n_path":"\/events\/ludum-dare\/47\/murder-loop\/active-ragdoll-and-procedural-animation-in-48h-turned-out-really-well-webgl-2","n_slug":"active-ragdoll-and-procedural-an","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"82768","n_created":"1603380298","n_modified":"1603383094","n_version":"707933","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/murder-loop\/active-ragdoll-and-procedural-animation-in-48h-turned-out-really-well-webgl-2","text":"![Screeny.png](\/\/\/raw\/053\/41\/z\/3a5d3.png)\n\nIf you want to try out a physics based Run & Gun Game in WebGL - click the link below.\n\nFeaturing:\n\nA better checkpoint system than my (yet unfinished) commercial game (what a shame xD )\nProcedural Animations powered by PhysX Dismemberment System - shoot off enemy limbs - shoot their arms to disarm them (hehe), shoot their legs to make them slower\n7 Rooms + 1 Bonus Room if you kept your Points with you\nIf you don\u2019t know what to do next, you can checkout the walkthrought.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/47\/murder-loop","title":"Active Ragdoll and Procedural Animation in 48h turned out really well (WebGL)","wayback_source":[]}