{"author_link":"\/users\/abvadabra","author_name":"abvadabra","author_uid":"abvadabra","comments":[],"epoch":1603884025,"event":"LD47","format":"md","ldjam_node_id":232348,"likes":83,"metadata":{"p_key":"152214","p_author":"abvadabra","p_authorkey":"1080586","p_urlkey":"368719","p_title":"Some insights into Ludum Dare 47 Results","p_cat":"LDJam ","p_event":"LD47","p_time":"1603884025","p_likes":"83","p_comments":"0","p_status":"WAYBACK","us_key":"1080586","us_name":"abvadabra","us_username":"abvadabra","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":4,"author":80586,"body":"![stats-title.png](\/\/\/raw\/aca\/31\/z\/3a90a.png)\n\nGreetings, fellow game developers\n\n\nThis morning, as everyone else, I opened Ludum Dare website to see jam results and read blogposts regarding them. Some of these blogposts got me thinking about collecting more stats about submitted game and 5 minutes later I am making that hacky web scraping script.\n\nCollected dataset is included at the end of this post and I invite you to look into data yourself. Please take everything written here with a grain of salt since I am nowhere near to the actual statistician.\n\nInitially I wanted to collect info about ratings amount and grade correlation, target platforms and genres. In order to do so we have to parse grades, game links and somehow to extract the genre of the game. Since Ludum Dare doesn't allow to provide genre in game description we would have to get it from somewhere else. Fortunately, itch.io is recognized as one of the best platform for game jams and it's used by a lot of games for file hosting, and it allows to specify genre!\n\n## Dataset\nSo, after a bit of coding and some DOS attack-like activity in my network, I managed to collect what I needed. As Ludum Dare stats say, there were totally 3206 games submitted, out of which 2406 are in jam and 800 in compo. A minimum amount of received rating required in order to get graded is 20 and 2298 games managed to get over that threshold. Additionally, 1863 of these games provide itch.io link and 936 of them specify their genre. All statistics here based only on games which got past 20 ratings threshold.\n\n## Target platforms\nIn order to determine target platform I analysed both selected link tag on ludum dare page and itch.io pages (when available). And turns out that there are no surprizes here, most of the developers aim for web and windows support, and mobile games are highly underrepresented. I also expected that top-100\/top-500 will be mostly represented by games playable in browser with lower proportion of other platforms, but turns out that it's not really the case. I think it's safe to say that desktop games don't really lose any points without browser support. \n \n```\nSupported platform across all entries:\nWEB 1825 (79.42%)\nWindows 1710 (74.41%)\nMacOS 524 (22.80%)\nLinux 519 (22.58%)\nAndroid 47 (2.05%)\nIOS 3 (0.13%)\n\nSupported platform in TOP-50:\nWindows 48 (96.00%)\nWEB 32 (64.00%)\nLinux 19 (38.00%)\nMacOS 17 (34.00%)\nAndroid 3 (6.00%)\nIOS 1 (2.00%)\n\nSupported platform in TOP-100:\nWindows 89 (89.00%)\nWEB 78 (78.00%)\nLinux 30 (30.00%)\nMacOS 29 (29.00%)\nAndroid 5 (5.00%)\nIOS 1 (1.00%)\n\nSupported platform in TOP-500:\nWEB 428 (85.60%)\nWindows 392 (78.40%)\nMacOS 136 (27.20%)\nLinux 129 (25.80%)\nAndroid 12 (2.40%)\nIOS 1 (0.20%)\n```\n\n## Genre Distribution\nAcross 936 entries for which we have genre data results are the following:\n\n```\nAcross all entries:\nPuzzle 269 (28.74%)\nAction 212 (22.65%)\nPlatformer 176 (18.80%)\nAdventure 135 (14.42%)\nShooter 73 (7.80%)\nSimulation 55 (5.88%)\nRacing 40 (4.27%)\nStrategy 32 (3.42%)\nSurvival 31 (3.31%)\nRhythm 28 (2.99%)\nInteractive Fiction 26 (2.78%)\nRole Playing 25 (2.67%)\nVisual Novel 22 (2.35%)\nCard Game 15 (1.60%)\nFighting 10 (1.07%)\nEducational 4 (0.43%)\nSports 1 (0.11%)\n\nIn TOP-50:\nPuzzle 12 (32.43%)\nAction 9 (24.32%)\nPlatformer 8 (21.62%)\nAdventure 5 (13.51%)\nShooter 4 (10.81%)\nSimulation 4 (10.81%)\nCard Game 2 (5.41%)\nRhythm 2 (5.41%)\nStrategy 2 (5.41%)\nFighting 1 (2.70%)\nSurvival 1 (2.70%)\nRole Playing 1 (2.70%)\nInteractive Fiction 1 (2.70%)\nRacing 1 (2.70%)\n```\n\nPuzzles and action games are the most popular choice for developers, almost half the games mention that tag. It's also nice to see that overall and top-50 distrubution is almost the same, which means that you're safe to choose any genre you want for your game and it wont affect your grades.\n\n## Rating Distribution \nNow lets see what is the distribution of rating for games overall and in most popular genres. This stat is based on @AdroitConceptions suggestion.\n\n```\nRating distribution overall\nIn category overall: 3.44 \u00b1 0.45\nIn category fun: 3.27 \u00b1 0.53\nIn category innovation: 3.27 \u00b1 0.54\nIn category theme: 3.51 \u00b1 0.57\nIn category graphics: 3.53 \u00b1 0.59\nIn category audio: 3.33 \u00b1 0.59\nIn category humor: 2.92 \u00b1 0.67\nIn category mood: 3.36 \u00b1 0.52\n\nRating distribution for genre Action\nIn category overall: 3.52 \u00b1 0.45\nIn category fun: 3.44 \u00b1 0.51\nIn category innovation: 3.27 \u00b1 0.56\nIn category theme: 3.42 \u00b1 0.60\nIn category graphics: 3.66 \u00b1 0.55\nIn category audio: 3.42 \u00b1 0.58\nIn category humor: 2.88 \u00b1 0.63\nIn category mood: 3.32 \u00b1 0.50\n\nRating distribution for genre Adventure\nIn category overall: 3.40 \u00b1 0.48\nIn category fun: 3.14 \u00b1 0.56\nIn category innovation: 3.15 \u00b1 0.56\nIn category theme: 3.40 \u00b1 0.63\nIn category graphics: 3.61 \u00b1 0.61\nIn category audio: 3.35 \u00b1 0.65\nIn category humor: 2.97 \u00b1 0.68\nIn category mood: 3.50 \u00b1 0.54\n\nRating distribution for genre Puzzle\nIn category overall: 3.55 \u00b1 0.48\nIn category fun: 3.35 \u00b1 0.55\nIn category innovation: 3.49 \u00b1 0.53\nIn category theme: 3.67 \u00b1 0.55\nIn category graphics: 3.60 \u00b1 0.57\nIn category audio: 3.30 \u00b1 0.58\nIn category humor: 2.83 \u00b1 0.59\nIn category mood: 3.39 \u00b1 0.51\n\nRating distribution for genre Platformer\nIn category overall: 3.50 \u00b1 0.47\nIn category fun: 3.38 \u00b1 0.53\nIn category innovation: 3.26 \u00b1 0.62\nIn category theme: 3.50 \u00b1 0.63\nIn category graphics: 3.56 \u00b1 0.58\nIn category audio: 3.29 \u00b1 0.56\nIn category humor: 2.91 \u00b1 0.60\nIn category mood: 3.34 \u00b1 0.51\n\n```\n\nWe can see that all categories generally rated in the same way with the exception for humor, which is usually lower than other categories. It's also interesting that Action games tend to have the higher fun grade.\n\n## Received ratings and Grade correlation\nOne of the common topics discussed in posts regarding results was about how high amount of ratings leads to lower average grade. For some people it may sound logical and I wanted to check if such statement has any truth behind it it. For measuring correlation we'll be using something called Pearson's correlation coefficient, which probably fimiliar to anyone who came across statistics course at some point.\n\nTurns out that correlation coefficient between amount of ratings received and grade in overall top is **0.22233**\n\nFor other categories results are the following:\n\n```text\nRatings received\/Grade correlation across all entries\nRatings received\/Grade correlation for overall: 0.22233126091016753\nRatings received\/Grade correlation for fun: 0.19439265109626402\nRatings received\/Grade correlation for innovation: 0.13478324542490097\nRatings received\/Grade correlation for theme: 0.13059698797880057\nRatings received\/Grade correlation for graphics: 0.2075506952357996\nRatings received\/Grade correlation for audio: 0.2045200770843993\nRatings received\/Grade correlation for humor: 0.2031874502415293\nRatings received\/Grade correlation for mood: 0.19442989187360174\n```\n\nCorrelation coefficient between 0 and 0.3 generally regarded as a very weak correlation - so that means that while higher amount of ratings can lead to higher grades such influence is not really significant. Besides, I think now we can say that our initial hypothesis is incorrect.\n\nAcross games which managed to get into top 100 correlation coefficient looks like that:\n```text\nRatings received\/Grade correlation for overall: 0.28650349819411464\nRatings received\/Grade correlation for fun: 0.13743718059002868\nRatings received\/Grade correlation for innovation: 0.12956207793693833\nRatings received\/Grade correlation for theme: -0.003790955798309322\nRatings received\/Grade correlation for graphics: -0.047956136459542414\nRatings received\/Grade correlation for audio: -0.053283386265215796\nRatings received\/Grade correlation for humor: 0.08796826193357084\nRatings received\/Grade correlation for mood: 0.032409899490679184\n```\n\nSo, this is actually really intersting. First of all there is noticeable difference in correlation for games in top-100 and across all entries. While coefficient for all games is somewhere around 0.2 almost everywhere, in top-100 it drops almost to zero for all categories except innovation, fun and overall (in next section we'll see more about fun and overall correlation). We can conclude that low amount of ratings doesn't prevent your game from successfully reaching top-100. I don't feel confident to state any other meaning of such result but it's certainly worth remembering. \n\n> The section `Received ratings and Grade correlation` in the initial version of this post looked totally different and was calculated absolutely wrong. The reason for that is because I actually did a correlation between amount of received ratings and *position in category top.* And that was simply incorrect for two reason: first of all - we're calculating correlation both in jam and compo, and compo has significantly less entries which yields different positions. The second reason is caused by the fact that position is actually decreasing while average grade rises (1st position is better than 2nd position, but grade of 5 is better than grade of 4) - which results in negative correlation and can be confusing for some readers. I apologize for such misinformation.\n\n\n## Correlation between different categories\nAnother interesting insight can be spotted if we take a look at how different categories correlate with each other. It can show which categories are rated in similiar way and vice verse.\n\nSince there are a lot of categories full correlation output is a bit long and [can be seen on pastebin](https:\/\/pastebin.com\/yYw44M6t).\nA sneak peak from full output:\n```text\nOverall\/Fun Grade correlation: 0.8935648248913685\nOverall\/Innovation Grade correlation: 0.7239394376255062\nOverall\/Theme Grade correlation: 0.5898030292263634\nOverall\/Graphics Grade correlation: 0.704619779209486\nOverall\/Audio Grade correlation: 0.6761667301174727\nOverall\/Humor Grade correlation: 0.4370432044059216\nOverall\/Mood Grade correlation: 0.7307469349058053\n\nHighest grade correlation between overall and fun: 0.8935648248913685\nLowest grade correlation between theme and humor: 0.26277385324255415\n```\n\nSo, what have we got. First of all, we can see that correlation between fun and overall rating is pretty close to 1. That means that people usually tend to give high overall rating for fun games and vice verse. Also, as expected, mood has pretty high correlation with graphics and audio.\n\nBesides, humor seems to have lowest correlation with almost each of the categories. I am not going to draw any conclusion from that fact but it's quite a surprising result.\n\n## How can you look into dataset yourself\n\nCollected data used for this research available on Google Spreadsheets: [https:\/\/docs.google.com\/spreadsheets\/d\/1nkWSSBI9JDTxYfKzh3ZX8XPEOHNCivJVpXGMlmJ8XbU\/edit?usp=sharing](https:\/\/docs.google.com\/spreadsheets\/d\/1nkWSSBI9JDTxYfKzh3ZX8XPEOHNCivJVpXGMlmJ8XbU\/edit?usp=sharing)  \n\nI would love to share with you source code of data scraping script but I don't want to cause unintented ddos on ldjam.com and itch.io so I am not going to post it here. If you really want the source code feel free to [DM me on twitter](https:\/\/twitter.com\/abvadabra)\n\n## To sum up\n\nWhoah, that was a fun morning. I believe these stats can be interesting to fellow game jammers because they were definitely interesting for me. Overall, that was an awesome Ludum Dare. If you managed to finish your game **you should be damn proud of yourself!** See all of you in April! \n\nP.S. If this post was interesting and you value time put into that little research please share link to this page with your friends - I'll appreciate it. \n\nP.P.S. In case you feel like some more interesting stats can be derived please write about it in the comments and I'll do my best to include it in the post.","comments":21,"comments-timestamp":"2020-11-01T06:02:11Z","created":"2020-10-28T09:10:34Z","files":[],"files-timestamp":0,"id":232348,"love":83,"love-timestamp":"2023-04-04T09:50:24Z","meta":[],"modified":"2023-04-04T09:50:24Z","name":"Some insights into Ludum Dare 47 Results","node-timestamp":"2020-10-29T11:52:32Z","parent":220871,"parents":[1,5,9,212256,220871],"path":"\/events\/ludum-dare\/47\/monkeyvm\/some-insights-into-ludum-dare-47-results","published":"2020-10-28T11:20:25Z","scope":"public","slug":"some-insights-into-ludum-dare-47-results","subsubtype":"","subtype":"","type":"post","version":710403},"node_metadata":{"n_key":"232348","n_urlkey":"368719","n_parent":"220871","n_path":"\/events\/ludum-dare\/47\/monkeyvm\/some-insights-into-ludum-dare-47-results","n_slug":"some-insights-into-ludum-dare-47","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"80586","n_created":"1603876234","n_modified":"1680601824","n_version":"710403","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/monkeyvm\/some-insights-into-ludum-dare-47-results","text":"![stats-title.png](\/\/\/raw\/aca\/31\/z\/3a90a.png)\n\nGreetings, fellow game developers\n\n\nThis morning, as everyone else, I opened Ludum Dare website to see jam results and read blogposts regarding them. Some of these blogposts got me thinking about collecting more stats about submitted game and 5 minutes later I am making that hacky web scraping script.\n\nCollected dataset is included at the end of this post and I invite you to look into data yourself. Please take everything written here with a grain of salt since I am nowhere near to the actual statistician.\n\nInitially I wanted to collect info about ratings amount and grade correlation, target platforms and genres. In order to do so we have to parse grades, game links and somehow to extract the genre of the game. Since Ludum Dare doesn't allow to provide genre in game description we would have to get it from somewhere else. Fortunately, itch.io is recognized as one of the best platform for game jams and it's used by a lot of games for file hosting, and it allows to specify genre!\n\n## Dataset\nSo, after a bit of coding and some DOS attack-like activity in my network, I managed to collect what I needed. As Ludum Dare stats say, there were totally 3206 games submitted, out of which 2406 are in jam and 800 in compo. A minimum amount of received rating required in order to get graded is 20 and 2298 games managed to get over that threshold. Additionally, 1863 of these games provide itch.io link and 936 of them specify their genre. All statistics here based only on games which got past 20 ratings threshold.\n\n## Target platforms\nIn order to determine target platform I analysed both selected link tag on ludum dare page and itch.io pages (when available). And turns out that there are no surprizes here, most of the developers aim for web and windows support, and mobile games are highly underrepresented. I also expected that top-100\/top-500 will be mostly represented by games playable in browser with lower proportion of other platforms, but turns out that it's not really the case. I think it's safe to say that desktop games don't really lose any points without browser support. \n \n```\nSupported platform across all entries:\nWEB 1825 (79.42%)\nWindows 1710 (74.41%)\nMacOS 524 (22.80%)\nLinux 519 (22.58%)\nAndroid 47 (2.05%)\nIOS 3 (0.13%)\n\nSupported platform in TOP-50:\nWindows 48 (96.00%)\nWEB 32 (64.00%)\nLinux 19 (38.00%)\nMacOS 17 (34.00%)\nAndroid 3 (6.00%)\nIOS 1 (2.00%)\n\nSupported platform in TOP-100:\nWindows 89 (89.00%)\nWEB 78 (78.00%)\nLinux 30 (30.00%)\nMacOS 29 (29.00%)\nAndroid 5 (5.00%)\nIOS 1 (1.00%)\n\nSupported platform in TOP-500:\nWEB 428 (85.60%)\nWindows 392 (78.40%)\nMacOS 136 (27.20%)\nLinux 129 (25.80%)\nAndroid 12 (2.40%)\nIOS 1 (0.20%)\n```\n\n## Genre Distribution\nAcross 936 entries for which we have genre data results are the following:\n\n```\nAcross all entries:\nPuzzle 269 (28.74%)\nAction 212 (22.65%)\nPlatformer 176 (18.80%)\nAdventure 135 (14.42%)\nShooter 73 (7.80%)\nSimulation 55 (5.88%)\nRacing 40 (4.27%)\nStrategy 32 (3.42%)\nSurvival 31 (3.31%)\nRhythm 28 (2.99%)\nInteractive Fiction 26 (2.78%)\nRole Playing 25 (2.67%)\nVisual Novel 22 (2.35%)\nCard Game 15 (1.60%)\nFighting 10 (1.07%)\nEducational 4 (0.43%)\nSports 1 (0.11%)\n\nIn TOP-50:\nPuzzle 12 (32.43%)\nAction 9 (24.32%)\nPlatformer 8 (21.62%)\nAdventure 5 (13.51%)\nShooter 4 (10.81%)\nSimulation 4 (10.81%)\nCard Game 2 (5.41%)\nRhythm 2 (5.41%)\nStrategy 2 (5.41%)\nFighting 1 (2.70%)\nSurvival 1 (2.70%)\nRole Playing 1 (2.70%)\nInteractive Fiction 1 (2.70%)\nRacing 1 (2.70%)\n```\n\nPuzzles and action games are the most popular choice for developers, almost half the games mention that tag. It's also nice to see that overall and top-50 distrubution is almost the same, which means that you're safe to choose any genre you want for your game and it wont affect your grades.\n\n## Rating Distribution \nNow lets see what is the distribution of rating for games overall and in most popular genres. This stat is based on @AdroitConceptions suggestion.\n\n```\nRating distribution overall\nIn category overall: 3.44 \u00b1 0.45\nIn category fun: 3.27 \u00b1 0.53\nIn category innovation: 3.27 \u00b1 0.54\nIn category theme: 3.51 \u00b1 0.57\nIn category graphics: 3.53 \u00b1 0.59\nIn category audio: 3.33 \u00b1 0.59\nIn category humor: 2.92 \u00b1 0.67\nIn category mood: 3.36 \u00b1 0.52\n\nRating distribution for genre Action\nIn category overall: 3.52 \u00b1 0.45\nIn category fun: 3.44 \u00b1 0.51\nIn category innovation: 3.27 \u00b1 0.56\nIn category theme: 3.42 \u00b1 0.60\nIn category graphics: 3.66 \u00b1 0.55\nIn category audio: 3.42 \u00b1 0.58\nIn category humor: 2.88 \u00b1 0.63\nIn category mood: 3.32 \u00b1 0.50\n\nRating distribution for genre Adventure\nIn category overall: 3.40 \u00b1 0.48\nIn category fun: 3.14 \u00b1 0.56\nIn category innovation: 3.15 \u00b1 0.56\nIn category theme: 3.40 \u00b1 0.63\nIn category graphics: 3.61 \u00b1 0.61\nIn category audio: 3.35 \u00b1 0.65\nIn category humor: 2.97 \u00b1 0.68\nIn category mood: 3.50 \u00b1 0.54\n\nRating distribution for genre Puzzle\nIn category overall: 3.55 \u00b1 0.48\nIn category fun: 3.35 \u00b1 0.55\nIn category innovation: 3.49 \u00b1 0.53\nIn category theme: 3.67 \u00b1 0.55\nIn category graphics: 3.60 \u00b1 0.57\nIn category audio: 3.30 \u00b1 0.58\nIn category humor: 2.83 \u00b1 0.59\nIn category mood: 3.39 \u00b1 0.51\n\nRating distribution for genre Platformer\nIn category overall: 3.50 \u00b1 0.47\nIn category fun: 3.38 \u00b1 0.53\nIn category innovation: 3.26 \u00b1 0.62\nIn category theme: 3.50 \u00b1 0.63\nIn category graphics: 3.56 \u00b1 0.58\nIn category audio: 3.29 \u00b1 0.56\nIn category humor: 2.91 \u00b1 0.60\nIn category mood: 3.34 \u00b1 0.51\n\n```\n\nWe can see that all categories generally rated in the same way with the exception for humor, which is usually lower than other categories. It's also interesting that Action games tend to have the higher fun grade.\n\n## Received ratings and Grade correlation\nOne of the common topics discussed in posts regarding results was about how high amount of ratings leads to lower average grade. For some people it may sound logical and I wanted to check if such statement has any truth behind it it. For measuring correlation we'll be using something called Pearson's correlation coefficient, which probably fimiliar to anyone who came across statistics course at some point.\n\nTurns out that correlation coefficient between amount of ratings received and grade in overall top is **0.22233**\n\nFor other categories results are the following:\n\n```text\nRatings received\/Grade correlation across all entries\nRatings received\/Grade correlation for overall: 0.22233126091016753\nRatings received\/Grade correlation for fun: 0.19439265109626402\nRatings received\/Grade correlation for innovation: 0.13478324542490097\nRatings received\/Grade correlation for theme: 0.13059698797880057\nRatings received\/Grade correlation for graphics: 0.2075506952357996\nRatings received\/Grade correlation for audio: 0.2045200770843993\nRatings received\/Grade correlation for humor: 0.2031874502415293\nRatings received\/Grade correlation for mood: 0.19442989187360174\n```\n\nCorrelation coefficient between 0 and 0.3 generally regarded as a very weak correlation - so that means that while higher amount of ratings can lead to higher grades such influence is not really significant. Besides, I think now we can say that our initial hypothesis is incorrect.\n\nAcross games which managed to get into top 100 correlation coefficient looks like that:\n```text\nRatings received\/Grade correlation for overall: 0.28650349819411464\nRatings received\/Grade correlation for fun: 0.13743718059002868\nRatings received\/Grade correlation for innovation: 0.12956207793693833\nRatings received\/Grade correlation for theme: -0.003790955798309322\nRatings received\/Grade correlation for graphics: -0.047956136459542414\nRatings received\/Grade correlation for audio: -0.053283386265215796\nRatings received\/Grade correlation for humor: 0.08796826193357084\nRatings received\/Grade correlation for mood: 0.032409899490679184\n```\n\nSo, this is actually really intersting. First of all there is noticeable difference in correlation for games in top-100 and across all entries. While coefficient for all games is somewhere around 0.2 almost everywhere, in top-100 it drops almost to zero for all categories except innovation, fun and overall (in next section we'll see more about fun and overall correlation). We can conclude that low amount of ratings doesn't prevent your game from successfully reaching top-100. I don't feel confident to state any other meaning of such result but it's certainly worth remembering. \n\n> The section `Received ratings and Grade correlation` in the initial version of this post looked totally different and was calculated absolutely wrong. The reason for that is because I actually did a correlation between amount of received ratings and *position in category top.* And that was simply incorrect for two reason: first of all - we're calculating correlation both in jam and compo, and compo has significantly less entries which yields different positions. The second reason is caused by the fact that position is actually decreasing while average grade rises (1st position is better than 2nd position, but grade of 5 is better than grade of 4) - which results in negative correlation and can be confusing for some readers. I apologize for such misinformation.\n\n\n## Correlation between different categories\nAnother interesting insight can be spotted if we take a look at how different categories correlate with each other. It can show which categories are rated in similiar way and vice verse.\n\nSince there are a lot of categories full correlation output is a bit long and [can be seen on pastebin](https:\/\/pastebin.com\/yYw44M6t).\nA sneak peak from full output:\n```text\nOverall\/Fun Grade correlation: 0.8935648248913685\nOverall\/Innovation Grade correlation: 0.7239394376255062\nOverall\/Theme Grade correlation: 0.5898030292263634\nOverall\/Graphics Grade correlation: 0.704619779209486\nOverall\/Audio Grade correlation: 0.6761667301174727\nOverall\/Humor Grade correlation: 0.4370432044059216\nOverall\/Mood Grade correlation: 0.7307469349058053\n\nHighest grade correlation between overall and fun: 0.8935648248913685\nLowest grade correlation between theme and humor: 0.26277385324255415\n```\n\nSo, what have we got. First of all, we can see that correlation between fun and overall rating is pretty close to 1. That means that people usually tend to give high overall rating for fun games and vice verse. Also, as expected, mood has pretty high correlation with graphics and audio.\n\nBesides, humor seems to have lowest correlation with almost each of the categories. I am not going to draw any conclusion from that fact but it's quite a surprising result.\n\n## How can you look into dataset yourself\n\nCollected data used for this research available on Google Spreadsheets: [https:\/\/docs.google.com\/spreadsheets\/d\/1nkWSSBI9JDTxYfKzh3ZX8XPEOHNCivJVpXGMlmJ8XbU\/edit?usp=sharing](https:\/\/docs.google.com\/spreadsheets\/d\/1nkWSSBI9JDTxYfKzh3ZX8XPEOHNCivJVpXGMlmJ8XbU\/edit?usp=sharing)  \n\nI would love to share with you source code of data scraping script but I don't want to cause unintented ddos on ldjam.com and itch.io so I am not going to post it here. If you really want the source code feel free to [DM me on twitter](https:\/\/twitter.com\/abvadabra)\n\n## To sum up\n\nWhoah, that was a fun morning. I believe these stats can be interesting to fellow game jammers because they were definitely interesting for me. Overall, that was an awesome Ludum Dare. If you managed to finish your game **you should be damn proud of yourself!** See all of you in April! \n\nP.S. If this post was interesting and you value time put into that little research please share link to this page with your friends - I'll appreciate it. \n\nP.P.S. In case you feel like some more interesting stats can be derived please write about it in the comments and I'll do my best to include it in the post.","title":"Some insights into Ludum Dare 47 Results","wayback_source":[]}