"Allan", my Ludum Dare 36 game soon on Steam
Hello!
I'm Damdoshi, Hanged Bunny Studio's only member. x)
It was almost 5 years ago, before the "Ancien Technology" jam. I was inspired by the C64 version of Thunder Blade and had decided to create "Depth", an engine pixelart/3D engine with raytraced shadows. My failed attempt for LD35 "The infiltrator" was using it (in 64x64 pixels) and... "Allan", for LD36 was using it, and it was nice.
It looked like this at that time:
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=45212
Of course, I immediately have wished to make a wider game with that concept, but I was working on another game (Melordandek) and had to finish it before starting something else. Today, I still wish to make it, but I thought it would be nice to use that one I already got...
So, in a few days, I'm gonna release a polished and extended version of Allan on Steam. The objective is still the same: reaching the ancien (but precious) technology hidden in the laboratory, but with improved graphics and sounds, more movement, more opponents, additional levels, secrets and 5 settings of difficulty.

Trailer and description on its future steam page! = ) https://store.steampowered.com/app/1553530/Allan/
I'm a programming teacher by the way and for the next LD, my students are gonna play with us. I hope the atmosphere is still as nice and warm as before = ) It's gonna be their first jam and for some of them, their first video game played by someone else.
My proposed themes are:
Let them fight each other
No attack only send back
Accellerate
I'm not sure about the way I have written the 2nd. x')