{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1617206989,"event":"LD48","format":"md","ldjam_node_id":235773,"likes":6,"metadata":{"p_key":"152427","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"369310","p_title":"I'm in!","p_cat":"LDJam ","p_event":"LD48","p_time":"1617206989","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":11,"author":71341,"body":"This will be my eighth Ludum Dare! I went for the Jam for the previous two, but this time I'll probably be going back to the Compo. It's the 48th edition, it's only right to give myself 48 hours, right?\n\nI am, however, going to set myself another challenge, to continue pushing my own boundaries. This time, I want to try and create my game in the Unity Engine, with Crocotile 3D and Aseprite for the graphics. I think you can export music and SFX from PICO-8, so I'll still use that for the sound design, but it won't be my main game engine this time. I'm trying to ramp up and start building full-scale games in Unity, and hopefully this will give me some much-needed practice. It should also stop me falling back into my usual habit of developing 2D adventure games.\n\n>inb4 I just made a 3D adventure game instead lmao","comments":1,"comments-timestamp":"2021-03-31T16:33:35Z","created":"2021-03-31T15:07:48Z","files":[],"files-timestamp":0,"id":235773,"love":6,"love-timestamp":"2021-03-31T22:26:14Z","meta":[],"modified":"2021-03-31T22:26:14Z","name":"I'm in!","node-timestamp":"2021-03-31T16:09:49Z","parent":235772,"parents":[1,5,9,233335,235772],"path":"\/events\/ludum-dare\/48\/breakeven\/im-in","published":"2021-03-31T16:09:49Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":716009},"node_metadata":{"n_key":"235773","n_urlkey":"369310","n_parent":"235772","n_path":"\/events\/ludum-dare\/48\/breakeven\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1617203268","n_modified":"1617229574","n_version":"716009","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/breakeven\/im-in","text":"This will be my eighth Ludum Dare! I went for the Jam for the previous two, but this time I'll probably be going back to the Compo. It's the 48th edition, it's only right to give myself 48 hours, right?\n\nI am, however, going to set myself another challenge, to continue pushing my own boundaries. This time, I want to try and create my game in the Unity Engine, with Crocotile 3D and Aseprite for the graphics. I think you can export music and SFX from PICO-8, so I'll still use that for the sound design, but it won't be my main game engine this time. I'm trying to ramp up and start building full-scale games in Unity, and hopefully this will give me some much-needed practice. It should also stop me falling back into my usual habit of developing 2D adventure games.\n\n>inb4 I just made a 3D adventure game instead lmao","title":"I'm in!","wayback_source":[]}