{"author_link":"\/users\/anchorlight","author_name":"anchorlight","author_uid":"anchorlight","comments":[],"epoch":1617890043,"event":"LD48","format":"md","ldjam_node_id":236715,"likes":4,"metadata":{"p_key":"152466","p_author":"anchorlight","p_authorkey":"1217257","p_urlkey":"369505","p_title":"LD48, here we come!","p_cat":"LDJam ","p_event":"LD48","p_time":"1617890043","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1217257","us_name":"anchorlight","us_username":"anchorlight","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":3,"author":217257,"body":"There are three constants in life: death, taxes, and gamejams.  Looking forward to the next 48 hour session of sleep-deprived spaghetti code and the friendships that will follow :)\n\nThis will be my first time publishing a game since a total overhaul of my workflow.  Among many improvements in audio quality and C# skills, I expect that my games will finally work on Linux and WebGL as intended.  Still, anything goes, and I fully expect to face all sorts of unexpected challenges going into this project.  I say... bring it on.\n\nMy expected toolkit:\n\n- Unity 2019\n- Blender 2.92\n- dsoft20's PSX Shader for Unity\n- Ableton Lite\n- GIMP\n- Overeager friends and a microphone\n- A desk and chair that can be slapped, punched, kicked, and brushed in hundreds of unique sound-affecting ways\n\nCan't wait to get started.  I won't make the best game, but I'll make something I can stand behind as a good attempt... and maybe this time it'll actually make some degree of sense.\n\nGood luck to all participants!","comments":2,"comments-timestamp":"2021-04-09T00:54:22Z","created":"2021-04-08T13:52:06Z","files":[],"files-timestamp":0,"id":236715,"love":4,"love-timestamp":"2021-04-08T20:00:32Z","meta":[],"modified":"2021-04-09T00:54:22Z","name":"LD48, here we come!","node-timestamp":"2021-04-08T14:00:20Z","parent":234621,"parents":[1,5,9,233335,234621],"path":"\/events\/ludum-dare\/48\/resurface\/ld48-here-we-come","published":"2021-04-08T13:54:03Z","scope":"public","slug":"ld48-here-we-come","subsubtype":"","subtype":"","type":"post","version":717291},"node_metadata":{"n_key":"236715","n_urlkey":"369505","n_parent":"234621","n_path":"\/events\/ludum-dare\/48\/resurface\/ld48-here-we-come","n_slug":"ld48-here-we-come","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"217257","n_created":"1617889926","n_modified":"1617929662","n_version":"717291","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/resurface\/ld48-here-we-come","text":"There are three constants in life: death, taxes, and gamejams.  Looking forward to the next 48 hour session of sleep-deprived spaghetti code and the friendships that will follow :)\n\nThis will be my first time publishing a game since a total overhaul of my workflow.  Among many improvements in audio quality and C# skills, I expect that my games will finally work on Linux and WebGL as intended.  Still, anything goes, and I fully expect to face all sorts of unexpected challenges going into this project.  I say... bring it on.\n\nMy expected toolkit:\n\n- Unity 2019\n- Blender 2.92\n- dsoft20's PSX Shader for Unity\n- Ableton Lite\n- GIMP\n- Overeager friends and a microphone\n- A desk and chair that can be slapped, punched, kicked, and brushed in hundreds of unique sound-affecting ways\n\nCan't wait to get started.  I won't make the best game, but I'll make something I can stand behind as a good attempt... and maybe this time it'll actually make some degree of sense.\n\nGood luck to all participants!","title":"LD48, here we come!","wayback_source":[]}