{"author_name": "bradur", "cat": "LD #33", "comments": [], "epoch": 1440247320, "likes": 1, "metadata": {"p_key": "15252", "p_author": "bradur", "p_authorkey": "40138", "p_urlkey": "50522", "p_title": "Some progress!", "p_cat": "LD #33", "p_event": "LD33", "p_time": "1440247320", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "40138", "us_name": "bradur", "us_username": "/author/bradur/", "event_start": "1440115200", "event_key": "29", "event_name": "LD33"}, "text": "<p>Well I&#8217;ve been at it for 9 hours straight, and here&#8217;s what I have:</p>\n <p><iframe width=\"500\" height=\"281\" src=\"https://www.youtube.com/embed/McKcKL6VgJk?feature=oembed\" frameborder=\"0\" allowfullscreen></iframe></p>\n <p>I&#8217;m pretty pleased with it. Pathfinding works and so does importing from Tiled to Unity. Next up is adding some minions and traps to slow down the hero!</p>", "time": "August 22nd, 2015 7:42 am", "title": "Some progress!"}