“Dead Girls in Space” is coming along well!
We’re almost 12 hours into the jam, and I’ve got some good progress!
Things that are done:
- Player can move (important!)
- Bullets bounce off things and hurt ‘living’ beings (ghosts too), as they damn well should!
- Turrets have aggro zones where they target the player, and they can have multiple of these without causing problems.
- Oh, I forgot, turrets exist and they target and shoot you.
- ~rainbow bullets~
- Ghost terrain and objects that living things can’t touch, and living versions that ghosts can’t touch.
- This lets ghosts go through some walls and on some platforms, but could also make them fall through some floors or block their bullets…
Things that are next:
- Things to interact with, like for example a self-destruct button on the ship, or the escape pod that is necessary for completing the game.
- Human mode that hides the ghostly interactibles and maybe lets you open doors?
- Health packs
- Health bar… could be useful.
- Actually any kind of GUI, probably need a crosshair too and I’d like a vignette for when you’re in ghost mode.
- The rest of the level… pretty big deal.
Things that might happen:
- Pickups that increase your damage or number of bullets and things.
- Pathfinding enemies (this is a big maybe).
- Multiple characters? These will be randomised if they make it in. Will you get the super rare girl? :O
That’s about it for now, I think. I’m really happy with my progress so far, especially for my first game jam. To celebrate, here’s a gif!
Cheers, and good luck!