“Dead Girls in Space” is coming along well!

We’re almost 12 hours into the jam, and I’ve got some good progress!

Things that are done:

  • Player can move (important!)
  • Bullets bounce off things and hurt ‘living’ beings (ghosts too), as they damn well should!
  • Turrets have aggro zones where they target the player, and they can have multiple of these without causing problems.
  • Oh, I forgot, turrets exist and they target and shoot you.
  • ~rainbow bullets~
  • Ghost terrain and objects that living things can’t touch, and living versions that ghosts can’t touch.
    • This lets ghosts go through some walls and on some platforms, but could also make them fall through some floors or block their bullets…

Things that are next:

  • Things to interact with, like for example a self-destruct button on the ship, or the escape pod that is necessary for completing the game.
  • Human mode that hides the ghostly interactibles and maybe lets you open doors?
  • Health packs
  • Health bar… could be useful.
  • Actually any kind of GUI, probably need a crosshair too and I’d like a vignette for when you’re in ghost mode.
  • The rest of the level… pretty big deal.

Things that might happen:

  • Pickups that increase your damage or number of bullets and things.
  • Pathfinding enemies (this is a big maybe).
  • Multiple characters? These will be randomised if they make it in. Will you get the super rare girl? :O

That’s about it for now, I think. I’m really happy with my progress so far, especially for my first game jam. To celebrate, here’s a gif!

Cheers, and good luck!