Let's do this!

For a long time, I've wanted to make a game, but never quite succeeded. I participated in Ludum Dare 41 and failed to make a game that people could even play, but I did learn a ton about OpenGL and 3D Graphics. Who knew that writing a 3D engine from scratch in 72 hours was too ambitious!

I'm back for Ludum Dare 48 and this time I've set a much more reasonable set of goals:

  • Keep the game small and focused
  • Use Ebiten for 2D rendering
  • Use Pixie (my WIP pixel editor) for fonts and graphics
  • Make a working engine within 24 hours
  • Make a playable game within 48 hours, with 24 hours to expand content, not features
  • Make sound effects from simple recordings
  • Music is nice, but not required

I'll be streaming my progress next week and you can find me on Twitter and Github