Compo 48

This is very exciting! This will be my eighth LD, my fourth time trying the Compo (I say "trying" because of two years where I had to abort, because making games is hard!). Last time I did the compo, I spent most of my productive time figuring out how to properly use Godot, and while I'm happy with the result, that's mostly due to the art and the music, because the game itself is very simple and very janky. Therefore, this time I'll be using a workflow that I'm used to, which is to say HTML5 canvas, TypeScript, building my own engine, possibly using Tiled if it ends up being that kind of a game.