First progress update (and belated “I’m in”)

Wasn’t sure if I’d be in for this one, as I have a few other demands on my time this weekend, and I wasn’t wild about the theme. However, after a bit of brainstorming this morning I’ve come up with a concept that I like.

The game is called “Minotaur and the Theseus”. You are the Minotaur, and Theseus is coming to find you and kill you. He’s faster than you, but you know the labyrinth intimately and can outwit him. If you can evade him until his candle burns down, then the tables turn and you have the upper hand.

Currently have the labyrinth, player sprite and movement implemented. Still need to add Theseus (with a rudimentary AI) and the key mechanic of the player being able to reconfigure the labyrinth by pushing its walls around. Then I’ll have something that’s technically a game and can start trying to make it fun.

Programmer art alert!

progress1

Comments

22. Aug 2015 · 13:24 UTC
Really have a soft spot for generators, mostly because I can’t wrap my head around how to make one. I love your idea. Good luck!