{"author_link":"\/users\/yuigoto","author_name":"yuigoto","author_uid":"yuigoto","comments":[],"epoch":1618806584,"event":"LD48","format":"md","ldjam_node_id":239529,"likes":2,"metadata":{"p_key":"152634","p_author":"yuigoto","p_authorkey":"1001725","p_urlkey":"370184","p_title":"(Once again) I'm in! (I hope so)","p_cat":"LDJam ","p_event":"LD48","p_time":"1618806584","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001725","us_name":"yuigoto","us_username":"yuigoto","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":1725,"body":"Gosh! It's been some time since I last made a game I might have forgotten how to do so! :cold_sweat:\n\nWanted to do something for a warm up so I made [**Phaser CE**](https:\/\/github.com\/yuigoto\/phaser-ce-base) and [**Phaser 3**](https:\/\/github.com\/yuigoto\/phaser-3-base) project boilerplates, which I might use for the jam :eyes:. Tried to document and make things easy as much as I could (front end development has really paid of eh?).\n\nStill thinking of other engines, like GameMaker, Clickteam Fusion or some HaxeFlixel, but I clearly don't remember much of them, so :shrug_tone1:.\n\nAlready decided on the tools, though:\n\n- Graphics: Aseprite and Affinity Designer\/Photo;\n- Audio\/Music: good old FL Studio, want to try using my Wiretap Recorder and Loop pedals for the music, hope I can use :thinking:;\n- Writing: Caret or iAWriter;\n\nKinda anxious about it. :eyes::sweat_drops:\n\nI hope everyone has some good fun making stuff! :laughing:\n\nP.s.: it's pretty old, but here's some [GameMaker Control Scripts](https:\/\/github.com\/yuigoto\/gamemaker-control-scripts) I've used on previous jams also. :sweat_smile: ","comments":0,"created":"2021-04-19T04:18:28Z","files":[],"files-timestamp":0,"id":239529,"love":2,"love-timestamp":"2021-04-19T05:58:53Z","meta":[],"modified":"2021-04-19T05:58:53Z","name":"(Once again) I'm in! (I hope so)","node-timestamp":"2021-04-19T04:29:44Z","parent":239528,"parents":[1,5,9,233335,239528],"path":"\/events\/ludum-dare\/48\/$239528\/once-again-im-in-i-hope-so","published":"2021-04-19T04:29:44Z","scope":"public","slug":"once-again-im-in-i-hope-so","subsubtype":"","subtype":"","type":"post","version":721102},"node_metadata":{"n_key":"239529","n_urlkey":"370184","n_parent":"239528","n_path":"\/events\/ludum-dare\/48\/$239528\/once-again-im-in-i-hope-so","n_slug":"once-again-im-in-i-hope-so","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1725","n_created":"1618805908","n_modified":"1618811933","n_version":"721102","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/$239528\/once-again-im-in-i-hope-so","text":"Gosh! It's been some time since I last made a game I might have forgotten how to do so! :cold_sweat:\n\nWanted to do something for a warm up so I made [**Phaser CE**](https:\/\/github.com\/yuigoto\/phaser-ce-base) and [**Phaser 3**](https:\/\/github.com\/yuigoto\/phaser-3-base) project boilerplates, which I might use for the jam :eyes:. Tried to document and make things easy as much as I could (front end development has really paid of eh?).\n\nStill thinking of other engines, like GameMaker, Clickteam Fusion or some HaxeFlixel, but I clearly don't remember much of them, so :shrug_tone1:.\n\nAlready decided on the tools, though:\n\n- Graphics: Aseprite and Affinity Designer\/Photo;\n- Audio\/Music: good old FL Studio, want to try using my Wiretap Recorder and Loop pedals for the music, hope I can use :thinking:;\n- Writing: Caret or iAWriter;\n\nKinda anxious about it. :eyes::sweat_drops:\n\nI hope everyone has some good fun making stuff! :laughing:\n\nP.s.: it's pretty old, but here's some [GameMaker Control Scripts](https:\/\/github.com\/yuigoto\/gamemaker-control-scripts) I've used on previous jams also. :sweat_smile: ","title":"(Once again) I'm in! (I hope so)","wayback_source":[]}