{"author_link":"\/users\/outfrost","author_name":"Outfrost","author_uid":"outfrost","comments":[],"epoch":1618914495,"event":"LD48","format":"md","ldjam_node_id":240373,"likes":32,"metadata":{"p_key":"152693","p_author":"Outfrost","p_authorkey":"1156819","p_urlkey":"370398","p_title":"All the flavours, and you choose to be salty","p_cat":"LDJam ","p_event":"LD48","p_time":"1618914495","p_likes":"32","p_comments":"0","p_status":"WAYBACK","us_key":"1156819","us_name":"","us_username":"","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":6,"author":156819,"body":"For once, the themes are not telling you what mechanics to implement in your game, and now you're upset? :smile: \n\nI think the theme selection has improved since the last two LDs. There is more room for interpretation and creative freedom. Maybe a number of the themes that made it require more brainstorming to come up with a cool idea, but I reckon that's a good thing. The Play&Rate will be much more interesting this time around :)\n\nI have previously been [salty about the themes](\/events\/ludum-dare\/47\/pillars-of-anguish\/lets-talk-about-the-themes) as well, and posted some [thoughts on what makes a good theme](\/events\/ludum-dare\/47\/pillars-of-anguish\/thoughts-on-themes-and-how-i-vote-in-the-slaughter). I still stand by _some_ of the points I made, but having now taken part in 2 LDs, I think my perspective has changed a bit.\n\nThe way I see it, how the jam goes and how interesting the games are is ultimately less about the themes and more about individual creativity. At LD46 and LD47, the themes didn't give me high hopes for diversity in the games, and yet I emerged positively surprised by a lot of what you, fellow jammers, had been able to accomplish :sparkles: Here's to another exciting LDJAM!\n\nAnd what are your thoughts on themes and inspiration?","comments":8,"comments-timestamp":"2021-04-21T08:40:22Z","created":"2021-04-20T10:09:46Z","files":[],"files-timestamp":0,"id":240373,"love":32,"love-timestamp":"2021-04-20T20:29:46Z","meta":[],"modified":"2021-04-21T08:40:22Z","name":"All the flavours, and you choose to be salty","node-timestamp":"2021-04-20T10:28:15Z","parent":239016,"parents":[1,5,9,233335,239016],"path":"\/events\/ludum-dare\/48\/planet-ld48b\/all-the-flavours-and-you-choose-to-be-salty","published":"2021-04-20T10:28:15Z","scope":"public","slug":"all-the-flavours-and-you-choose-to-be-salty","subsubtype":"","subtype":"","type":"post","version":722377},"node_metadata":{"n_key":"240373","n_urlkey":"370398","n_parent":"239016","n_path":"\/events\/ludum-dare\/48\/planet-ld48b\/all-the-flavours-and-you-choose-to-be-salty","n_slug":"all-the-flavours-and-you-choose-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"156819","n_created":"1618913386","n_modified":"1618994422","n_version":"722377","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/planet-ld48b\/all-the-flavours-and-you-choose-to-be-salty","text":"For once, the themes are not telling you what mechanics to implement in your game, and now you're upset? :smile: \n\nI think the theme selection has improved since the last two LDs. There is more room for interpretation and creative freedom. Maybe a number of the themes that made it require more brainstorming to come up with a cool idea, but I reckon that's a good thing. The Play&Rate will be much more interesting this time around :)\n\nI have previously been [salty about the themes](\/events\/ludum-dare\/47\/pillars-of-anguish\/lets-talk-about-the-themes) as well, and posted some [thoughts on what makes a good theme](\/events\/ludum-dare\/47\/pillars-of-anguish\/thoughts-on-themes-and-how-i-vote-in-the-slaughter). I still stand by _some_ of the points I made, but having now taken part in 2 LDs, I think my perspective has changed a bit.\n\nThe way I see it, how the jam goes and how interesting the games are is ultimately less about the themes and more about individual creativity. At LD46 and LD47, the themes didn't give me high hopes for diversity in the games, and yet I emerged positively surprised by a lot of what you, fellow jammers, had been able to accomplish :sparkles: Here's to another exciting LDJAM!\n\nAnd what are your thoughts on themes and inspiration?","title":"All the flavours, and you choose to be salty","wayback_source":[]}