I'm in and I brought backup!

I've previously competed in LD 31, 32, 33 compo and more casually in the 46 jam but this time will be different because LD48 will be the first time for me developing a game with a team of friends! We've spent the last two weekends practicing git, prepping trello boards and taking stock of our collective expertise and honestly I'm super hyped to see what we'll accomplish (or die trying to). Our team of three is made up of a lead programmer, lead artist/level designer and me who knows a bit of many things.

Personally i expect one of the biggest challange to be writing neat code that can be understood by people who aren't me on 10 cups of coffee, merge conflicts in git and getting used to the workflow in Unity as I've personally only used GameMaker Studio for LD. Though Unity was the obvious choice here since everyone in the team has atleast some understanding of it and because it's the engine of choice for our lead programmer.

Our toolset of choice will be: - Unity - JetBrains Rider - Blender - Photoshop - sfxr (jsfxr) - Pen and paper (like actual pen on real paper for sprites and stuff) - Trello - git

I'd love to hear any tips regarding LD as a team or pitfalls to look out for in Unity. Thank you and good luck to you, let's hurry up and wait for the weekend!