{"author_link":"\/users\/twowolf","author_name":"TwoWolf","author_uid":"twowolf","comments":[],"epoch":1619108174,"event":"LD48","format":"md","ldjam_node_id":242290,"likes":5,"metadata":{"p_key":"152871","p_author":"TwoWolf","p_authorkey":"1145057","p_urlkey":"370975","p_title":"I wonder if limiting my game to 30 fps is a good choice","p_cat":"LDJam ","p_event":"LD48","p_time":"1619108174","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1145057","us_name":"TwoWolf","us_username":"twowolf","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":3,"author":145057,"body":"Is this a common tactic in WebGL? I did a mockup and it's barely over 50fps so I'm thinking of setting the target to 30fps instead. And it seems okay to me but I wonder if people actually do this here.","comments":10,"comments-timestamp":"2021-04-23T03:09:02Z","created":"2021-04-22T16:14:55Z","files":[],"files-timestamp":0,"id":242290,"love":5,"love-timestamp":"2021-04-23T11:44:29Z","meta":[],"modified":"2021-04-23T11:44:29Z","name":"I wonder if limiting my game to 30 fps is a good choice","node-timestamp":"2021-04-22T16:16:14Z","parent":235347,"parents":[1,5,9,233335,235347],"path":"\/events\/ludum-dare\/48\/just-dig-ld48-deeper-and-deeper\/i-wonder-if-limiting-my-game-to-30-fps-is-a-good-choice","published":"2021-04-22T16:16:14Z","scope":"public","slug":"i-wonder-if-limiting-my-game-to-30-fps-is-a-good-choice","subsubtype":"","subtype":"","type":"post","version":725258},"node_metadata":{"n_key":"242290","n_urlkey":"370975","n_parent":"235347","n_path":"\/events\/ludum-dare\/48\/just-dig-ld48-deeper-and-deeper\/i-wonder-if-limiting-my-game-to-30-fps-is-a-good-choice","n_slug":"i-wonder-if-limiting-my-game-to-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"145057","n_created":"1619108095","n_modified":"1619178269","n_version":"725258","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/just-dig-ld48-deeper-and-deeper\/i-wonder-if-limiting-my-game-to-30-fps-is-a-good-choice","text":"Is this a common tactic in WebGL? I did a mockup and it's barely over 50fps so I'm thinking of setting the target to 30fps instead. And it seems okay to me but I wonder if people actually do this here.","title":"I wonder if limiting my game to 30 fps is a good choice","wayback_source":[]}