{"author_link":"\/users\/cireneikual222464","author_name":"cireneikual222464","author_uid":"cireneikual222464","comments":[],"epoch":1619121929,"event":"LD48","format":"md","ldjam_node_id":242551,"likes":9,"metadata":{"p_key":"152904","p_author":"cireneikual222464","p_authorkey":"1059645","p_urlkey":"371061","p_title":"Another go","p_cat":"LDJam ","p_event":"LD48","p_time":"1619121929","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1059645","us_name":"cireneikual222464","us_username":"cireneikual222464","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":3,"author":59645,"body":"Hi,\n\nI have participated in Ludum Dare on and off for (10)? years. On the old LD website my username was 222464 I believe.\nMy gimmick is that my games use some sort of AI\/Machine Learning. I'm not really a game dev anymore, I research machine learning, but I like to make ML-based games here from time to time. I always find a way to make the theme work with ML. My best rated game so far was \"Hero Must Die\" for LD 25, where the AI plays the game and you need to make the levels impossible for it to beat.\n\nThings I have used in the past:\n- SDL\n- SFML\n- C++\n- OpenGL\n- Web Assembly\n- Gimp\n\nWhat I will probably use this time:\n- SFML\n- C++\n- OpenGL\n- neovim\n- Gimp (2D)\n- Blender (3D)\n- My AI software, [AOgmaNeo](https:\/\/aogmaneo.handmade.network\/)\n\nIf there is an artist out there who wants to team up for this event, let me know!","comments":2,"comments-timestamp":"2021-04-22T22:06:58Z","created":"2021-04-22T19:47:05Z","files":[],"files-timestamp":0,"id":242551,"love":9,"love-timestamp":"2021-04-22T22:05:52Z","meta":[],"modified":"2021-04-22T22:06:58Z","name":"Another go","node-timestamp":"2021-04-22T20:05:29Z","parent":240826,"parents":[1,5,9,233335,240826],"path":"\/events\/ludum-dare\/48\/guardians-of-the-facility\/another-go","published":"2021-04-22T20:05:29Z","scope":"public","slug":"another-go","subsubtype":"","subtype":"","type":"post","version":725704},"node_metadata":{"n_key":"242551","n_urlkey":"371061","n_parent":"240826","n_path":"\/events\/ludum-dare\/48\/guardians-of-the-facility\/another-go","n_slug":"another-go","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"59645","n_created":"1619120825","n_modified":"1619129218","n_version":"725704","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/guardians-of-the-facility\/another-go","text":"Hi,\n\nI have participated in Ludum Dare on and off for (10)? years. On the old LD website my username was 222464 I believe.\nMy gimmick is that my games use some sort of AI\/Machine Learning. I'm not really a game dev anymore, I research machine learning, but I like to make ML-based games here from time to time. I always find a way to make the theme work with ML. My best rated game so far was \"Hero Must Die\" for LD 25, where the AI plays the game and you need to make the levels impossible for it to beat.\n\nThings I have used in the past:\n- SDL\n- SFML\n- C++\n- OpenGL\n- Web Assembly\n- Gimp\n\nWhat I will probably use this time:\n- SFML\n- C++\n- OpenGL\n- neovim\n- Gimp (2D)\n- Blender (3D)\n- My AI software, [AOgmaNeo](https:\/\/aogmaneo.handmade.network\/)\n\nIf there is an artist out there who wants to team up for this event, let me know!","title":"Another go","wayback_source":[]}