{"author_link":"\/users\/symmeteer","author_name":"symmeteer","author_uid":"symmeteer","comments":[],"epoch":1619161582,"event":"LD48","format":"md","ldjam_node_id":243159,"likes":4,"metadata":{"p_key":"152952","p_author":"symmeteer","p_authorkey":"1003515","p_urlkey":"371245","p_title":"I'm in for LD48!","p_cat":"LDJam ","p_event":"LD48","p_time":"1619161582","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1003515","us_name":"symmeteer","us_username":"symmeteer","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":3515,"body":"It's been a long time since I've submitted a Ludum Dare game, mostly because life gets in the way, as it tends to do. But how can I miss LD48?? I remember looking forward to it when I first did LD28. \"Twenty more jams to go!\" It seemed a long ways away.\n\nAlright, what am I'm using?\n\n- Rust compiled to Webassembly: I want to see how far I can push a web game. I've always liked making them, since they are so easy to distribute, but Javascript is always a bottleneck, both performance-wise and code-quality-wise. I've been learning Rust in the last year so this is a great opportunity to try it out.\n- To that end, I'll be using open source tools such as [wasm-pack with rust](https:\/\/rustwasm.github.io\/wasm-pack\/installer\/)\n- Gimp, my go-to graphics editor\n- I don't expect to need 3D assets, but if I do, then I'll use Blender\n- Undecided on whether to code from scratch or use a boilerplate\/simple engine such as [Quicksilver](https:\/\/github.com\/ryanisaacg\/quicksilver). \n\nLet's do this!!!","comments":1,"comments-timestamp":"2021-04-23T08:48:23Z","created":"2021-04-23T07:04:23Z","files":[],"files-timestamp":0,"id":243159,"love":4,"love-timestamp":"2021-04-23T10:38:36Z","meta":[],"modified":"2021-04-23T10:38:36Z","name":"I'm in for LD48!","node-timestamp":"2021-04-23T07:06:22Z","parent":238838,"parents":[1,5,9,233335,238838],"path":"\/events\/ludum-dare\/48\/deep-field\/im-in-for-ld48","published":"2021-04-23T07:06:22Z","scope":"public","slug":"im-in-for-ld48","subsubtype":"","subtype":"","type":"post","version":726580},"node_metadata":{"n_key":"243159","n_urlkey":"371245","n_parent":"238838","n_path":"\/events\/ludum-dare\/48\/deep-field\/im-in-for-ld48","n_slug":"im-in-for-ld48","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3515","n_created":"1619161463","n_modified":"1619174316","n_version":"726580","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/deep-field\/im-in-for-ld48","text":"It's been a long time since I've submitted a Ludum Dare game, mostly because life gets in the way, as it tends to do. But how can I miss LD48?? I remember looking forward to it when I first did LD28. \"Twenty more jams to go!\" It seemed a long ways away.\n\nAlright, what am I'm using?\n\n- Rust compiled to Webassembly: I want to see how far I can push a web game. I've always liked making them, since they are so easy to distribute, but Javascript is always a bottleneck, both performance-wise and code-quality-wise. I've been learning Rust in the last year so this is a great opportunity to try it out.\n- To that end, I'll be using open source tools such as [wasm-pack with rust](https:\/\/rustwasm.github.io\/wasm-pack\/installer\/)\n- Gimp, my go-to graphics editor\n- I don't expect to need 3D assets, but if I do, then I'll use Blender\n- Undecided on whether to code from scratch or use a boilerplate\/simple engine such as [Quicksilver](https:\/\/github.com\/ryanisaacg\/quicksilver). \n\nLet's do this!!!","title":"I'm in for LD48!","wayback_source":[]}