Pre-Jam jam?
As I said on my other blog post, I'm completely new to game jams and game engines, but not programming. My goal was to use the time before LD48 starts to learn as much of Godot as possible.
Well, I probably won't be winning any awards for it, but I got the hang of the engine in many aspects! I've managed to implement Pong, the only thing missing from it is an UI and actual game states (title screen, win, lose). What should have took an hour or two took almost 6 because of inexperience, and I'm still not sure if I've done 100% sound choices as sometimes, for some reason, the ball manages to push my paddles out of the X axis for some pixels, even if I actually made them all kinetic bodies and had proper layer/mask configuration.
But I can't complain, it sure works, plays like pong, and even has pluggable AI into one/both of the paddles. I'm sure 3 days will be enough to implement SOMETHING resembling a game when the jam starts (:

I'm off for a nap now... it's going to be a fantastic friday work day for me, going to sleep almost 4am in the morning.