Two Lessons From Scarface that are the Most Important Lessons to Game Jams

The Only Two Lessons you Have to Remember

  • Don't underestimate the amount of work you will have to do. Don't be greedy thinking that you can get it all in just 3 days.
  • Don't get high on your own confidence, in hopes of creating a MMORPG in 3 days. Plan tinily. Have a tiny scope and focus on that.

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But what if you want to make a Fortnite-clone in LD?

Well.. The last time I was part of Ludum Dare was on April last year, on LD 46.

I wanted to make a full fledged 3D game with: - Intro cutscene - Many other intermediate cutscenes - Two gameplay mechanics - 6 endings

Turns out I ended up spending 2 days making the 3D art *for all of this and *1 day making the intro and intermediate cutscenes.

And the end of the jam, I had NO GAMEPLAY at all and just 1 ending.

This is the game if you are curious. It actually provides almost 4 minutes of cutscenes, and I personally enjoy it. I actually consider my submission a success, because it was created from scratch, original content and it's something you can watch and get puzzled afterwards, because I purposefully left many unanswered questions in it.

But that's it, there is actually no game in it, it's a "4 minutes cinematic narrative". So if you want to make a GAME and not a cinematic, those lessons are important.

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